Search found 389 matches

by 22Alpha
07 Feb 2018, 11:41
Forum: Smalltalk
Topic: Age of theotown community
Replies: 56
Views: 13762

Re: Age of theotown community

Okay... many agreed already that age is a confidential thing but... I don't know why this is still active though? I just wanted to know how old am I talking to.. not to hack something.
by 22Alpha
07 Feb 2018, 02:41
Forum: Game Discussion
Topic: Theotown updates (and New beta versions)
Replies: 662
Views: 132539

Re: Theotown updates (New beta versions)

Out as in Public out or beta out?
by 22Alpha
04 Feb 2018, 10:04
Forum: Industrial
Topic: Oil Depot and Oil Refinery [Fixed]
Replies: 2
Views: 7463

Re: Oil Depot and Oil Refinery

Its the zone target. Fixed. You guys can move it now to plugin showcase.
by 22Alpha
04 Feb 2018, 09:56
Forum: Industrial
Topic: Oil Depot and Oil Refinery [Fixed]
Replies: 2
Views: 7463

Re: Oil Depot and Oil Refinery

Oh, okay. I'll remove car local only first and see if it works. Then I'll remove the zone target just in case it still does not work.
by 22Alpha
04 Feb 2018, 06:07
Forum: Industrial
Topic: Oil Depot and Oil Refinery [Fixed]
Replies: 2
Views: 7463

Oil Depot and Oil Refinery [Fixed]

I made a car for the Oil Depot and Oil Refinery.
by 22Alpha
04 Feb 2018, 02:33
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 23
Views: 24057

Re: Date dependent fun condition

Here:

If I build building A,

after 5 days,

building A will be removed, then building B will replace it.
by 22Alpha
03 Feb 2018, 16:56
Forum: Service
Topic: Old Police department
Replies: 1
Views: 5941

Re: Old Police department

Are there also old version of fire station? I think I saw the old version of the clinic but, maybe you can show it too.
by 22Alpha
02 Feb 2018, 11:24
Forum: Residential
Topic: Big res
Replies: 13
Views: 9159

Re: Big res

Maybe you can add it on education category. But I don't know what it can be... it can be a library, museum, science department, college(?)... its up to you though.
by 22Alpha
02 Feb 2018, 05:32
Forum: Transport, Airport, Roads
Topic: More traffic variety [UPDATE MARCH 17, 2018]
Replies: 18
Views: 19982

Re: More traffic variety

Well good job on making alternative cars. But just like what Commander and Koala specified, I would prefer to wait for an update if there would be.

@A dutch Guy
by 22Alpha
01 Feb 2018, 12:40
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 23
Views: 24057

Re: Date dependent fun condition

Looks like I'm one very confused guy. Maybe trying it into plugin would help me understand more. Thank you for all your help guys!
by 22Alpha
01 Feb 2018, 10:21
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 23
Views: 24057

Re: Date dependent fun condition

Without the "frames": line anymore?
by 22Alpha
01 Feb 2018, 08:30
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 23
Views: 24057

Re: Date dependent fun condition

@Lobby , I think I phrased it wrong. It was supposed to be 3 or 5 days. Does the code would remain the same?

A specific example would be:

If I build building A, after 5 days building B will automatically be replaced.
by 22Alpha
01 Feb 2018, 06:04
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 23
Views: 24057

Re: Date dependent fun condition

Lobby wrote:
31 Jan 2018, 16:40
Have you tried this? :json

Code: Select all

"condition": {
  "type": "date",
  "min": 0,
  "max": 2,   // Trigger at days 0, 1, 2
  "frame": 8  // Overall time frame of 3 + 5 = 8 days
},
Not yet, but will try! That's something new :bc Thanks!
by 22Alpha
31 Jan 2018, 09:32
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 23
Views: 24057

Re: Date dependent fun condition

I think I've asked this before but maybe there is an update about it. Does this fun activation have duration coding now? I mean action would trigger within a duration of time like 3 days, 5 days.
by 22Alpha
31 Jan 2018, 01:58
Forum: Game Discussion
Topic: What waterslides?
Replies: 1
Views: 991

Re: What waterslides?

Click on your pool that was built then see the upgrades.
by 22Alpha
31 Jan 2018, 01:51
Forum: Parks, Sports and Management
Topic: Realistic forest by Matison55557 (high density)
Replies: 10
Views: 3033

Re: Realistic forest by Matison55557 (high density)

Mind if I keep tinkering on it? To see it's full potential.
by 22Alpha
29 Jan 2018, 08:12
Forum: Terrain and Trees
Topic: Elevated Terrain (1.5) (5 Add-ons)
Replies: 53
Views: 29537

Re: Elevated Terrain (1.5) (5 Add-ons)

Oh sorry. I thought I've read it right. It is something said like: You can put deco tiles above this one.
by 22Alpha
29 Jan 2018, 07:34
Forum: Terrain and Trees
Topic: Elevated Terrain (1.5) (5 Add-ons)
Replies: 53
Views: 29537

Re: Elevated Terrain (1.5) (5 Add-ons)

I think I've read it somewhere, that you can now put something on the hill. Was that right?
by 22Alpha
29 Jan 2018, 04:52
Forum: Plug-In Discussion
Topic: Plug-ins to make the game harder
Replies: 8
Views: 1994

Re: Plug-ins to make the game harder

New Supply System?
by 22Alpha
29 Jan 2018, 02:34
Forum: Supply - Energy, Water, Waste Disposal
Topic: (energy)wawe and sun power(v1.3.5)
Replies: 19
Views: 15657

Re: (energy)wawe and sun power(v1.3.4)

For me, ES File Explorer I think the name. haha Forgot the whole name but it starts with ES/EZ.

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