Search found 389 matches
- 07 Feb 2018, 11:41
- Forum: Smalltalk
- Topic: Age of theotown community
- Replies: 56
- Views: 13762
Re: Age of theotown community
Okay... many agreed already that age is a confidential thing but... I don't know why this is still active though? I just wanted to know how old am I talking to.. not to hack something.
- 07 Feb 2018, 02:41
- Forum: Game Discussion
- Topic: Theotown updates (and New beta versions)
- Replies: 662
- Views: 132539
Re: Theotown updates (New beta versions)
Out as in Public out or beta out?
- 04 Feb 2018, 10:04
- Forum: Industrial
- Topic: Oil Depot and Oil Refinery [Fixed]
- Replies: 2
- Views: 7463
Re: Oil Depot and Oil Refinery
Its the zone target. Fixed. You guys can move it now to plugin showcase.
- 04 Feb 2018, 09:56
- Forum: Industrial
- Topic: Oil Depot and Oil Refinery [Fixed]
- Replies: 2
- Views: 7463
Re: Oil Depot and Oil Refinery
Oh, okay. I'll remove car local only first and see if it works. Then I'll remove the zone target just in case it still does not work.
- 04 Feb 2018, 06:07
- Forum: Industrial
- Topic: Oil Depot and Oil Refinery [Fixed]
- Replies: 2
- Views: 7463
Oil Depot and Oil Refinery [Fixed]
I made a car for the Oil Depot and Oil Refinery.
- 04 Feb 2018, 02:33
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 24057
Re: Date dependent fun condition
Here:
If I build building A,
after 5 days,
building A will be removed, then building B will replace it.
If I build building A,
after 5 days,
building A will be removed, then building B will replace it.
- 03 Feb 2018, 16:56
- Forum: Service
- Topic: Old Police department
- Replies: 1
- Views: 5941
Re: Old Police department
Are there also old version of fire station? I think I saw the old version of the clinic but, maybe you can show it too.
- 02 Feb 2018, 11:24
- Forum: Residential
- Topic: Big res
- Replies: 13
- Views: 9159
Re: Big res
Maybe you can add it on education category. But I don't know what it can be... it can be a library, museum, science department, college(?)... its up to you though.
- 02 Feb 2018, 05:32
- Forum: Transport, Airport, Roads
- Topic: More traffic variety [UPDATE MARCH 17, 2018]
- Replies: 18
- Views: 19982
Re: More traffic variety
Well good job on making alternative cars. But just like what Commander and Koala specified, I would prefer to wait for an update if there would be.
@A dutch Guy
@A dutch Guy
- 01 Feb 2018, 12:40
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 24057
Re: Date dependent fun condition
Looks like I'm one very confused guy. Maybe trying it into plugin would help me understand more. Thank you for all your help guys!
- 01 Feb 2018, 10:21
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 24057
Re: Date dependent fun condition
Without the "frames": line anymore?
- 01 Feb 2018, 08:30
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 24057
Re: Date dependent fun condition
@Lobby , I think I phrased it wrong. It was supposed to be 3 or 5 days. Does the code would remain the same?
A specific example would be:
If I build building A, after 5 days building B will automatically be replaced.
A specific example would be:
If I build building A, after 5 days building B will automatically be replaced.
- 01 Feb 2018, 06:04
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 24057
Re: Date dependent fun condition
Not yet, but will try! That's something new Thanks!Lobby wrote: ↑31 Jan 2018, 16:40Have you tried this?Code: Select all
"condition": { "type": "date", "min": 0, "max": 2, // Trigger at days 0, 1, 2 "frame": 8 // Overall time frame of 3 + 5 = 8 days },
- 31 Jan 2018, 09:32
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 24057
Re: Date dependent fun condition
I think I've asked this before but maybe there is an update about it. Does this fun activation have duration coding now? I mean action would trigger within a duration of time like 3 days, 5 days.
- 31 Jan 2018, 01:58
- Forum: Game Discussion
- Topic: What waterslides?
- Replies: 1
- Views: 991
Re: What waterslides?
Click on your pool that was built then see the upgrades.
- 31 Jan 2018, 01:51
- Forum: Parks, Sports and Management
- Topic: Realistic forest by Matison55557 (high density)
- Replies: 10
- Views: 3033
Re: Realistic forest by Matison55557 (high density)
Mind if I keep tinkering on it? To see it's full potential.
- 29 Jan 2018, 08:12
- Forum: Terrain and Trees
- Topic: Elevated Terrain (1.5) (5 Add-ons)
- Replies: 53
- Views: 29537
Re: Elevated Terrain (1.5) (5 Add-ons)
Oh sorry. I thought I've read it right. It is something said like: You can put deco tiles above this one.
- 29 Jan 2018, 07:34
- Forum: Terrain and Trees
- Topic: Elevated Terrain (1.5) (5 Add-ons)
- Replies: 53
- Views: 29537
Re: Elevated Terrain (1.5) (5 Add-ons)
I think I've read it somewhere, that you can now put something on the hill. Was that right?
- 29 Jan 2018, 04:52
- Forum: Plug-In Discussion
- Topic: Plug-ins to make the game harder
- Replies: 8
- Views: 1994
Re: Plug-ins to make the game harder
New Supply System?
- 29 Jan 2018, 02:34
- Forum: Supply - Energy, Water, Waste Disposal
- Topic: (energy)wawe and sun power(v1.3.5)
- Replies: 19
- Views: 15657
Re: (energy)wawe and sun power(v1.3.4)
For me, ES File Explorer I think the name. haha Forgot the whole name but it starts with ES/EZ.