I remember this feature, and I enjoyed it, too
We'll give it a try, but I don't know yet when.
Search found 3233 matches
- 26 Nov 2016, 13:48
- Forum: Tips and Tricks
- Topic: Kind of Secret Building
- Replies: 5
- Views: 4502
- 22 Nov 2016, 01:35
- Forum: Screenshots
- Topic: Careote with Prison at 113,000
- Replies: 8
- Views: 4424
- 20 Nov 2016, 12:10
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] Crash when placing trees
- Replies: 4
- Views: 2318
- 20 Nov 2016, 12:09
- Forum: Game Discussion
- Topic: City Flag Availability
- Replies: 10
- Views: 3548
- 20 Nov 2016, 12:05
- Forum: Game Discussion
- Topic: Suggestion
- Replies: 2
- Views: 1744
What about the blue background as you can see it in this image? http://www.theotown.com/app/pix/grosseinsatz_small.png Both, seasons and day/night times will need an huge amount of additional graphics. Not only that's a lot of work, but also it would be too much graphics to be loaded all at the same...
- 20 Nov 2016, 11:51
- Forum: News
- Topic: Announcement of TheoTown Premium - Spring 2017
- Replies: 31
- Views: 21198
- 20 Nov 2016, 11:48
- Forum: Tips and Tricks
- Topic: How to help to translate the game?
- Replies: 1
- Views: 1694
On the one hand, we're always looking for people who support us by translating the game. On the other hand every translation that has to be done leads to some overhead when we want to release a new version. That's why we're not sure yet how many languages we should support in the current version (wi...
- 18 Nov 2016, 11:10
- Forum: News
- Topic: Announcement of TheoTown Premium - Spring 2017
- Replies: 31
- Views: 21198
Of course, you can
The TheoTown/maps folder will be shared between booth variants and city files will be compatible, although loading a premium city in a non premium version may remove some premium buildings.
The TheoTown/maps folder will be shared between booth variants and city files will be compatible, although loading a premium city in a non premium version may remove some premium buildings.
- 18 Nov 2016, 11:01
- Forum: Problems and Errors (bugs)
- Topic: Screenshot
- Replies: 15
- Views: 5294
- 17 Nov 2016, 18:26
- Forum: Screenshots
- Topic: Most sucessfull city Tokaa
- Replies: 1
- Views: 1971
- 17 Nov 2016, 18:25
- Forum: Problems and Errors (bugs)
- Topic: Screenshot
- Replies: 15
- Views: 5294
- 17 Nov 2016, 18:23
- Forum: Game Discussion
- Topic: A suggestion for developers
- Replies: 2
- Views: 1599
- 15 Nov 2016, 18:48
- Forum: Game Discussion
- Topic: A suggestion for developers
- Replies: 2
- Views: 1599
- 14 Nov 2016, 09:58
- Forum: Spielablauf (Tipps und Tricks)
- Topic: Entfernung von der Straße der Gebiete?
- Replies: 3
- Views: 39217
Hey Hydi, wir haben uns dazu entschieden, dass Gebäude nur an der Straße gebaut werden können. Je nach Typ gibt es aber Gebäude von einer Grundfläche von 6x6. Große Häuser haben oft eine Grundfläche von 3x3, wir empfehlen daher Zonen mit 6 Breite zu bauen (dann füllen zwei große Häuser die Breite ko...
- 12 Nov 2016, 15:46
- Forum: Game Discussion
- Topic: RCI Demands Customization
- Replies: 4
- Views: 2135
- 12 Nov 2016, 15:45
- Forum: Problems and Errors (bugs)
- Topic: Commercial Buildings and "Free time"
- Replies: 12
- Views: 5826
- 12 Nov 2016, 15:42
- Forum: Screenshots
- Topic: Buteo - Buteo (capital city)
- Replies: 4
- Views: 3445
- 12 Nov 2016, 15:40
- Forum: Game Discussion
- Topic: [SUGGESTION] Possibility of transferring worlds
- Replies: 3
- Views: 1977
Actually there won't be any need for the user to do something. The premium version will also use the directory TheoTown/maps to store cities. Also city files will be compatible between the two versions, although loading a premium city in the non premium version might lead to loss of buildings that o...
- 05 Oct 2016, 18:49
- Forum: Fehler und Probleme (Bugs!)
- Topic: Gesundheit ohne Krankenhäuser
- Replies: 2
- Views: 3241