Search found 3233 matches
- 18 Sep 2022, 20:05
- Forum: Problems and Errors (bugs)
- Topic: Game just crashed in TheoTown when playing offline
- Replies: 9
- Views: 2761
Re: Game just crashed in TheoTown when playing offline
Please send me the txt files in your game files directory (on Android that is Android/data/info.flowersoft.theotown.theotown/files) to info@theotown.com so that I can investigate the issue. Could it be plugin related? In this case you may rename the "managed plugins" folder to temporarily ...
- 09 Sep 2022, 05:00
- Forum: Plug-In Discussion
- Topic: Custom Shaders discussion
- Replies: 12
- Views: 3166
Custom Shaders discussion
For better overview I moved discussions about custom shaders to here. Here you can also suggest changes to the tutorial.
To go to the tutorial: The Custom Shaders documentation
To go to the tutorial: The Custom Shaders documentation
- 07 Sep 2022, 14:00
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3829
[1.10.50] Custom Shaders
What are shaders and what can we do with them in the context of plugins? This topics tries to give you some insights on that. For discussion you can use this topic . The structure: General Overview General Concepts How the default vertex shader works in detail How the default fragment shader works i...
- 01 Sep 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in August 2022
- Replies: 0
- Views: 4634
Plugin Store Activity in August 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>45 new plugins<e>[/b]</e></B> have been submitted in August 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=1...
- 08 Aug 2022, 10:02
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 1686
Re: How to use animation
By using w, h you tell the game the size of individual frames of the animation. The game will then try to get count many such frames from the provided image. The game will not calculate w, h automatically for count>1
- 05 Aug 2022, 09:49
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 1686
Re: How to use animation
I made the graphics so that each subframe has this size. It should display all of the 6 frames with this code as it does in the game.
- 04 Aug 2022, 17:49
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 1686
Re: Advanced tags for building plugins
"doesn't work" is not exactly helpful for us to diagnose the issue.
In the animation I specify width and height explictily so that the game knows the size of a single frame. It then uses count to extract that amount of frames. These will then be used to play the animation.
In the animation I specify width and height explictily so that the game knows the size of a single frame. It then uses count to extract that amount of frames. These will then be used to play the animation.
- 04 Aug 2022, 10:49
- Forum: Plug-In Discussion
- Topic: How to use animation
- Replies: 9
- Views: 1686
Re: Advanced tags for building plugins
Here's part of the definition for the in-game wind turbine: [ { "id":"$animationfan00", "type":"animation", "frames":[{"bmp":"blades.png","w":60,"h":58,"count":6}] }, { "id":"$windturbi...
- 03 Aug 2022, 19:47
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 175081
Re: Advanced tags for building plugins
It's a legacy attribute to animate your buildings. For that, simply provide multiple frames to the "frames" attribute and then use "animated":true to let the game know that it should use these frames to animate the building. Nowadays I recommend to use separate animation objects ...
- 02 Aug 2022, 13:36
- Forum: Problems and Errors (bugs)
- Topic: Online regions will not load
- Replies: 5
- Views: 1408
Re: Online regions will not load
Thank you for the reports. There was an issue with the caching server that has been fixed
- 02 Aug 2022, 11:12
- Forum: Problems and Errors (bugs)
- Topic: Disappeared city
- Replies: 10
- Views: 1722
Re: Disappeared city
Hi, in a best case scenario the city file got corrupted and does therefore not appear. Please provide me with the contents of the correspondent region folder here or via pm.
- 01 Aug 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in July 2022
- Replies: 0
- Views: 5600
Plugin Store Activity in July 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>74 new plugins<e>[/b]</e></B> have been submitted in July 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120...
- 29 Jul 2022, 15:48
- Forum: Problems and Errors (bugs)
- Topic: Cartoony Graphics Apply Error?
- Replies: 5
- Views: 1091
Re: Cartoony Graphics Apply Error?
You mean the edges on ground? Will give that a try
- 29 Jul 2022, 14:45
- Forum: Problems and Errors (bugs)
- Topic: Cartoony Graphics Apply Error?
- Replies: 5
- Views: 1091
Re: Cartoony Graphics Apply Error?
Hi, thank you for the report. I updated the plugin. Let me know if it works now.
- 29 Jul 2022, 10:35
- Forum: Problems
- Topic: Landmark 81 comments about lagging state
- Replies: 3
- Views: 2052
Re: Landmark 81 comments about lagging state
The plugin heavily relies on Lua to draw the lit windows. This is normally not an issue unless you start to overdo it (like in this case with more than 20,000 windows). In this case the best optimization is to try to reduce the amount of drawn images e.g. by merging the frames together into bigger o...
- 27 Jul 2022, 18:28
- Forum: Plug-In Discussion
- Topic: My concerns about the plugin community.
- Replies: 110
- Views: 237477
Re: My concerns about the plugin community.
Sorry to hear that you are unhappy. We admit that enforcing the rules in a consistent matter is hard and that we can improve on that. On the other hand, I want to emphasize on that the "price" for plugins is in place to finance the store and things around it (including adding new features ...
- 13 Jul 2022, 15:00
- Forum: News
- Topic: TheoTown meets Urbek City Builder
- Replies: 1
- Views: 8607
TheoTown meets Urbek City Builder
707x232.png Hello everyone, you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount. Trailers: Urbek City Builder TheoTown Get the bundle here: Urbek City Builder | TheoTown Urbek City Builder is...
- 01 Jul 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in June 2022
- Replies: 1
- Views: 4023
Plugin Store Activity in June 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>66 new plugins<e>[/b]</e></B> have been submitted in June 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120...
- 24 Jun 2022, 10:01
- Forum: Problems and Errors (bugs)
- Topic: The game uses only one CPU thread of 8
- Replies: 4
- Views: 1233
Re: The game uses only one CPU thread of 8
Please try to join the game's beta channel on Steam and report back if it makes any difference.
- 23 Jun 2022, 23:18
- Forum: Problems and Errors (bugs)
- Topic: The game uses only one CPU thread of 8
- Replies: 4
- Views: 1233
Re: The game uses only one CPU thread of 8
Hi, what hardware are you using? What exact version of the game is that?
The rendering will always happen in a single thread only, that's a limitation of OpenGL. However, from what I've seen so far that should not lead to performance implications on PC.
The rendering will always happen in a single thread only, that's a limitation of OpenGL. However, from what I've seen so far that should not lead to performance implications on PC.