Search found 3233 matches
- 19 Dec 2016, 12:17
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] Demonstration because of transport
- Replies: 9
- Views: 5205
- 19 Dec 2016, 10:50
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] Demonstration because of transport
- Replies: 9
- Views: 5205
- 19 Dec 2016, 01:30
- Forum: Allgemeine Diskussion
- Topic: "Automatischer" Feldweg alle 6 Felder
- Replies: 7
- Views: 6970
- 19 Dec 2016, 00:10
- Forum: Game Discussion
- Topic: These green arrows
- Replies: 3
- Views: 2213
- 18 Dec 2016, 20:30
- Forum: Tips and Tricks
- Topic: Supply
- Replies: 3
- Views: 2618
- 18 Dec 2016, 20:26
- Forum: Game Discussion
- Topic: What when the texture will be full?
- Replies: 2
- Views: 2010
I would say it is even not a problem of the language but of smartphone hardware in general (although we use Java, but it is well optimized since newer Android versions). However, we have some time till we get into trouble.
- 18 Dec 2016, 20:11
- Forum: Problems and Errors (bugs)
- Topic: [Fixed] Demonstration because of transport
- Replies: 9
- Views: 5205
A train would solve that, but I understand that this isn't a good solution for all cities. As often said we have to change transportation happiness, and so we will :) Your observation is right, <30% might start a demonstration, and if happiness isn't fixed they will start a riot which can only be st...
- 18 Dec 2016, 20:07
- Forum: Game Discussion
- Topic: Buildings
- Replies: 1
- Views: 1368
- 18 Dec 2016, 20:01
- Forum: Game Discussion
- Topic: What when the texture will be full?
- Replies: 2
- Views: 2010
We currently use a texture size of 4096x4096, and I don't think we can make it even bigger because of compatibility (even HTC one (m7) cannot handle a bigger size but has been a flagship smartphone only some years ago) and texture coordinate precision (the latter already now leads to black lines on ...
- 18 Dec 2016, 18:28
- Forum: Game Discussion
- Topic: [Implemented] [Suggestion] Oneway highways please!
- Replies: 5
- Views: 2931
- 18 Dec 2016, 14:52
- Forum: Game Discussion
- Topic: "clock" upgrade?
- Replies: 1
- Views: 1341
- 18 Dec 2016, 12:00
- Forum: Game Discussion
- Topic: Godzilla??
- Replies: 4
- Views: 4020
- 17 Dec 2016, 17:12
- Forum: Game Discussion
- Topic: Helicopters
- Replies: 4
- Views: 2511
- 17 Dec 2016, 17:07
- Forum: Game Discussion
- Topic: Helicopters
- Replies: 4
- Views: 2511
More helicopters will be available when we have suitable buildings for them. Here you can see some of the helicopters we might add
- 17 Dec 2016, 17:04
- Forum: Game Discussion
- Topic: More 1x1 and 2x2 $$ and $$$ residential
- Replies: 1
- Views: 1682
- 17 Dec 2016, 16:52
- Forum: Game Discussion
- Topic: A 2016 Review: Top Ten Posters of the year
- Replies: 2
- Views: 1763
Hehe, not a really fair comparison as it counts posts for lifetime. TheoTown is much older than the app and so is this forum. Also some old posts may be hidden to keep the forum cleaner. Thank you for participating in this forum, it helps as to improve the game as well as it helps newcomers to get i...
- 16 Dec 2016, 21:06
- Forum: Screenshots
- Topic: What the...
- Replies: 3
- Views: 2575
- 16 Dec 2016, 18:13
- Forum: Game Discussion
- Topic: "clock" upgrade?
- Replies: 1
- Views: 1341
You're referring to this park. Wow, thoughtful of you to notice it. We actually included it into the game but I had to deactivate it as it was possible to enable both upgrades at the same time (which doesn't make much sense). But now as we have the feature to forbid two upgrades at the same time we ...
- 15 Dec 2016, 23:31
- Forum: Game Discussion
- Topic: Extended transportation lines
- Replies: 9
- Views: 3291
- 15 Dec 2016, 10:38
- Forum: Problems and Errors (bugs)
- Topic: Toggle winter
- Replies: 0
- Views: 1042