Search found 3233 matches
- 01 May 2023, 10:00
- Forum: News
- Topic: Plugin Store Activity in April 2023
- Replies: 0
- Views: 5799
Plugin Store Activity in April 2023
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>17 new plugins<e>[/b]</e></B> have been submitted in April 2023. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=12...
- 01 Apr 2023, 10:00
- Forum: News
- Topic: Plugin Store Activity in March 2023
- Replies: 0
- Views: 4675
Plugin Store Activity in March 2023
Hello everyone, it's time for some Plugin Store statistics! New Plugins In total 19 new plugins have been submitted in March 2023. Most of them were contributed by: 1. Srbio https://data.theotown.com/get_file.php?t=pf&name=VbBbRryZGa3KAIoK8AnoUHxBxPUaVZef 1. Humidity power plant Downloads: 2,498...
- 18 Mar 2023, 13:53
- Forum: Forum
- Topic: Slow forum
- Replies: 6
- Views: 3459
Re: Slow forum
Hey, is it better now?
- 01 Mar 2023, 11:00
- Forum: News
- Topic: Plugin Store Activity in February 2023
- Replies: 0
- Views: 5552
Plugin Store Activity in February 2023
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>31 new plugins<e>[/b]</e></B> have been submitted in February 2023. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
- 27 Feb 2023, 21:34
- Forum: Problems and Errors (bugs)
- Topic: How to logout from my account on PC?
- Replies: 5
- Views: 1185
Re: How to logout from my account on PC?
What's your original account's name? See that we don't allow having multiple accounts.
- 01 Feb 2023, 11:00
- Forum: News
- Topic: Plugin Store Activity in January 2023
- Replies: 0
- Views: 6101
Plugin Store Activity in January 2023
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>34 new plugins<e>[/b]</e></B> have been submitted in January 2023. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=...
- 17 Jan 2023, 11:49
- Forum: Problems and Errors (bugs)
- Topic: IOS No Cake Available ERROR
- Replies: 3
- Views: 901
Re: IOS No Cake Available ERROR
Hi, I am sorry for the inconvenience. The issue should be fixed now. Let me know if something is still not working as expected.
- 09 Jan 2023, 16:04
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
Re: [1.10.50] Custom Shaders
Here's an example of how a waving trees shader could be implemented making use of the local quad coords vertex attribute vQuadCoord. vertex.src : attribute vec2 vVertex; attribute vec4 vColor; attribute highp vec2 vTexCoord; attribute float vType; attribute vec2 vQuadCoord; uniform vec2 viewport; un...
- 01 Jan 2023, 11:00
- Forum: News
- Topic: Plugin Store Activity in December 2022
- Replies: 0
- Views: 5393
Plugin Store Activity in December 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>22 new plugins<e>[/b]</e></B> have been submitted in December 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
- 01 Dec 2022, 11:00
- Forum: News
- Topic: Plugin Store Activity in November 2022
- Replies: 0
- Views: 5604
Plugin Store Activity in November 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>46 new plugins<e>[/b]</e></B> have been submitted in November 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
- 01 Nov 2022, 11:00
- Forum: News
- Topic: Plugin Store Activity in October 2022
- Replies: 0
- Views: 4544
Plugin Store Activity in October 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>46 new plugins<e>[/b]</e></B> have been submitted in October 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=...
- 07 Oct 2022, 16:18
- Forum: Plug-In Discussion
- Topic: Why old plugins deleted in plugin store?
- Replies: 4
- Views: 1411
Re: Why old plugins deleted in plugin store?
Sometimes spammers try to spam plugins into the store. When we delete them this reduces the plugin count which includes non approved plugins (as of right now).
- 07 Oct 2022, 12:07
- Forum: Forum
- Topic: The forum emails me
- Replies: 6
- Views: 2062
Re: The forum emails me
See the notification settings in your account ucp.php?i=ucp_notifications&mode=notification_options
- 06 Oct 2022, 12:33
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
6. Other useful uniforms and vertex attributes
Uniforms Uniforms are global values that can be provided by the environment. The following built-in uniform values can be used: uniform vec2 viewport; // Viewport size (2,2) divided by target render resolution uniform vec2 offset; // Render offset in pixel screen space uniform sampler2D texture; //...
- 05 Oct 2022, 20:02
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
5. Writing a more fancy shader
Here we basically want to see how a cartoon shader can be implemented. It works similar to the one that can be found in the Plugin Store. image.png As you know TheoTown is a pixel graphics game and we don't want nor can modify graphics manually to look cartoonish. Here's where the shader comes into ...
- 01 Oct 2022, 10:00
- Forum: News
- Topic: Plugin Store Activity in September 2022
- Replies: 0
- Views: 4450
Plugin Store Activity in September 2022
<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>43 new plugins<e>[/b]</e></B> have been submitted in September 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[siz...
- 27 Sep 2022, 19:57
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
4. How the default fragment shader works in detail
The default vertex shader presented above does calculate the coordinate transformation from pixel to viewport space. Additiionally, it feeds some "varying" vertex data like texture coordinates and colors for the following shader stage: the fragment shader. The fragment shader is the shader...
- 22 Sep 2022, 20:07
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
3. How the default vertex shader works in detail
Although the presented default shader code above does “nothing” in terms of looks it still has a significant of code that is needed just to make things work. To get a better understanding of how it achieves this let’s have a deeper look at smaller pieces of the code. image.png The vertex shader is r...
- 22 Sep 2022, 20:05
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
2. General Concepts
To understand GLSl shader code we have to have a closer look into some conceptional features of the language first. main() function Both, vertex and fragment shaders have to define a main() function that will be called by the GPU on a per vertex / per fragment basis respectively. In both cases the f...
- 22 Sep 2022, 19:06
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 3827
1. General Overview
Before we start about how shader plugins can be written I want to settle down on the following: Writing shaders is hard. Especially if you must write shader code that is compatible with different platforms, drivers, OSs and must be performant while doing so. The OpenGL shading language (GLSL) that i...