Search found 2632 matches
- 06 Oct 2023, 10:18
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.23 Add ability to use a biome id as map seed to use that biome, only Add support for biome based building spawning Add biome selection window Add ability to control noise seed in spawn definition Add ground "blending" attribute to declare whether a ground should use blending;...
- 06 Oct 2023, 10:11
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.22 Add ability to define ground and tree in biomes and add actual support for ground and tree spawning Add ability to pass through Steam command line options to the game e.g. :createcity to launch into city (only on Windows for now) Add "not implemented" draft attribute for d...
- 24 Sep 2023, 21:06
- Forum: Problems and Errors (bugs)
- Topic: Theotown app closes on its own!
- Replies: 4
- Views: 1018
Re: Theotown app closes on its own!
Provide out.txt, crash.txt and other logs found in TheoTown directory.
- 24 Sep 2023, 20:25
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.21 Add reworked biome generation and declaration system. You can define new biomes using the "biome" type. Fix built-in special seeds were not included in seed selection window for city creation Fix cars randomly disappeared Fix leaving game on desktop resulted in non zero ex...
- 24 Sep 2023, 20:20
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.20 Add new Pluc cars Add spot lights to premium fire department Add hotkeys for city scrolling, zooming, console access and saving the city Fix dirs in road decorations were not considered in pathfinding Fix taxi cars were chargeable Fix road bridge frames did not actually support 20 f...
- 24 Sep 2023, 20:09
- Forum: Problems and Errors (bugs)
- Topic: Able To Get A Sandbox City On An Online Region Where Sandbox Isn't Allowed
- Replies: 3
- Views: 675
Re: Able To Get A Sandbox City On An Online Region Where Sandbox Isn't Allowed
How did you do that
- 18 Sep 2023, 16:46
- Forum: Problems and Errors (bugs)
- Topic: Can't find cities
- Replies: 1
- Views: 2424
Re: Can't find cities
Game data is not synced apart from online regions and diamonds, if you had logged into the TheoTown account.
- 17 Sep 2023, 18:09
- Forum: Game Discussion
- Topic: Virus?
- Replies: 3
- Views: 1312
Re: Virus?
I personally did not add any viruses to the new creator at https://pca.svetikas.lt. Might be a false positive.
You can compile the website from scratch using the source available at https://github.com/justAnyones/plugin-creator-website
You can compile the website from scratch using the source available at https://github.com/justAnyones/plugin-creator-website
- 13 Sep 2023, 20:32
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.19 Add ability to concatenate Lua arrays using + syntax Add ability for "frame" fun action to overwrite road direction by setting "w":1 (range for "frame" is then 0-63) Add ability for road decorations to override the underlying road's dirs array Add abili...
- 31 Aug 2023, 13:00
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.18
This update drops support for devices, which do not have at least 4096 of available texture size.
This update drops support for devices, which do not have at least 4096 of available texture size.
- Fix cutout change detection
- Drop support for devices with a max texture size < 4096
- Update font rendering
- 31 Aug 2023, 12:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.17 Add built-in seed selection window to city/region creation stage Fix entering account name with wrong casing / using e-mail address would lead to auto logout Fix dumping format Fix some dependencies were broken Exclude MacOS resource fork files in .plugin files Refactor exception ha...
- 25 Aug 2023, 15:15
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.16 Fix crash caused by invalid draft for sound fun action Fix remove zone tool had limited range on desktop Fix export command did not properly write the plugin file Use slightly darker mouse cursor on click Ensure to set cursors over toolbar and minimap Exclude .DS_Store and .vscode f...
- 25 Aug 2023, 15:11
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.15 Fix crash when moving cursor outside of city in wire tool on desktop Fix building composition road deco over aligned road preview Allow animation drafts without frames definition as child animations may have some Draw currently building building opaque in build building tool
- 19 Aug 2023, 12:47
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.14 Fix inheriting road lead to crash Fix buildings with max amount cap could not be moved unless the new building place intersects the old one Fix moving building to the previous location did cost money and caused rebuild Attempt to fix resolution issues x3 Remove Google Analytics Show...
- 17 Aug 2023, 12:04
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.13 Add a thread local buffer for a huge reduction in allocations, especially when loading plugins Fix frame shift default for animation spots was not actually set so it defaulted to zero Attempt to fix resolution issues again Enforce presence of plugin.manifest for .plugin file creatio...
- 16 Aug 2023, 14:45
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.12 Add animation spot attribute "frame shift", default value 1, can be set to 0 to prevent building's base frame to impact rotation of animation Add directionality to non one-way roads that can be used for kind of rotation aware road decorations Fix game did not compile for i...
- 13 Aug 2023, 14:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.11 Add custom cursors on desktop Add icon resources for level icons and use them for level influence types Fix city growth stopped due to slight negative traffic influence from tollbooths being applied to build considerations Don't use transparency for buildings of the current draft in...
- 13 Aug 2023, 14:54
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 312
- Views: 235827
Re: TheoTown full update changelogs
Version 1.11.10 Add Script.EVENT_ALIGNED which can be used to detect alignment changes / initial alignment for aligned buildings Add tag "car hearse" to define custom hearse cars Fix building upgrade requirement name resolution did not look up actual draft Fix initial frame of aligned bui...
- 12 Aug 2023, 18:16
- Forum: Problems and Errors (bugs)
- Topic: How can I port a region from a device to another?
- Replies: 1
- Views: 825
- 12 Aug 2023, 18:16
- Forum: Problems and Errors (bugs)
- Topic: Is it possible to transfer a TheoTown world from mobile to PC?
- Replies: 1
- Views: 1066
Re: Is it possible to transfer a TheoTown world from mobile to PC?
Yes it is. You simply move the files in maps and regions folders. The files are located under such directories: Windows: C:\Users\(insert username)\TheoTown or %USERPROFILE%\TheoTown Linux: ~/TheoTown MacOS: /user/TheoTown Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/f...