Search found 2638 matches
- 17 Aug 2023, 12:04
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.13 Add a thread local buffer for a huge reduction in allocations, especially when loading plugins Fix frame shift default for animation spots was not actually set so it defaulted to zero Attempt to fix resolution issues again Enforce presence of plugin.manifest for .plugin file creatio...
- 16 Aug 2023, 14:45
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.12 Add animation spot attribute "frame shift", default value 1, can be set to 0 to prevent building's base frame to impact rotation of animation Add directionality to non one-way roads that can be used for kind of rotation aware road decorations Fix game did not compile for i...
- 13 Aug 2023, 14:58
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.11 Add custom cursors on desktop Add icon resources for level icons and use them for level influence types Fix city growth stopped due to slight negative traffic influence from tollbooths being applied to build considerations Don't use transparency for buildings of the current draft in...
- 13 Aug 2023, 14:54
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.10 Add Script.EVENT_ALIGNED which can be used to detect alignment changes / initial alignment for aligned buildings Add tag "car hearse" to define custom hearse cars Fix building upgrade requirement name resolution did not look up actual draft Fix initial frame of aligned bui...
- 12 Aug 2023, 18:16
- Forum: Problems and Errors (bugs)
- Topic: How can I port a region from a device to another?
- Replies: 1
- Views: 907
- 12 Aug 2023, 18:16
- Forum: Problems and Errors (bugs)
- Topic: Is it possible to transfer a TheoTown world from mobile to PC?
- Replies: 1
- Views: 1197
Re: Is it possible to transfer a TheoTown world from mobile to PC?
Yes it is. You simply move the files in maps and regions folders. The files are located under such directories: Windows: C:\Users\(insert username)\TheoTown or %USERPROFILE%\TheoTown Linux: ~/TheoTown MacOS: /user/TheoTown Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/f...
- 08 Aug 2023, 15:45
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.09
- Fix armv7 support was lost in the previous update
- 08 Aug 2023, 15:44
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.08 Add ability to car definitions for animation pos array to contain null entries to skip the corresponding frame without the need to define a "frames" attribute Add support for more elaborated Lua errors including stack traces Optimize city background drawing by adding suppo...
- 06 Aug 2023, 20:53
- Forum: Problems and Errors (bugs)
- Topic: OutOfMemoryError: Java heap space
- Replies: 2
- Views: 1098
Re: OutOfMemoryError: Java heap space
Do you have 64 bit Java installed? 32-bit Java can only address ~2G of memory.
- 04 Aug 2023, 21:09
- Forum: Suggestions
- Topic: Proposals for multi-storey viaducts
- Replies: 1
- Views: 1203
Re: Proposals for multi-storey viaducts
What you're doing is not technically intended. We did some thinking about native support for road stacking and came to the conclusion that it’s unfeasible as of now. 1. The roads would need some sort of piles when stacked onto another road 2. Placement of these piles would have to be updated when un...
- 02 Aug 2023, 11:48
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.07 Add account deletion button to account stage Fix bridge road intersection's information window had overlapping buttons for traffic lights and bridge type Fix use of "copies" or "n" attributes in frames did not work nicely with winter frames due to winter frames e...
- 02 Aug 2023, 11:44
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.06 This release marks an update to the game on the iOS app store. Add build tool helper lines to more line based tools Fix cannot run on iOS for strange reasons that are related to gradle and gdx freetype Adjust resolution on iOS Never use rendered city buffering on desktop as it leads...
- 24 Jul 2023, 15:52
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.04 Add region zooming support Add ability for road decorations to remove active flags from the underlying road e.g. by using "remove flag all":true Add car spawner ability to target buildings by tag using "target tags" attribute Add support for happiness modificatio...
- 23 Jul 2023, 01:14
- Forum: Game Discussion
- Topic: DSA Feature discussion
- Replies: 61
- Views: 88802
Re: DSA Feature discussion
Players can just create plugins which serves this exact purpose. Also this is off topic.
- 10 Jul 2023, 00:05
- Forum: Tutorials and Documentation
- Topic: Advanced smoke types
- Replies: 8
- Views: 11825
Re: Advanced smoke types
No, you should use animations for that.
- 05 Jul 2023, 21:05
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 318
- Views: 261011
Re: TheoTown full update changelogs
Version 1.11.03 Fix underground roads connected to neighboring cities could destroy buildings in neighbor cities Fix opening file selection dialog on desktop during fullscreen mode would freeze game without showing the dialog Fix monthly SWAT costs were not tallied Adjust car drawing to fix new mon...
- 04 Jul 2023, 16:19
- Forum: Problems and Errors (bugs)
- Topic: Баг со здоровьем населения
- Replies: 1
- Views: 492
Re: Баг со здоровьем населения
Have you built enough graveyards?
- 04 Jul 2023, 16:18
- Forum: Problems and Errors (bugs)
- Topic: SWAT HQ not being counted into monthly costs of police
- Replies: 3
- Views: 643
Re: SWAT HQ not being counted into monthly costs of police
Will be fixed in 1.11.03
- 02 Jul 2023, 18:24
- Forum: Game Discussion
- Topic: windows 7 support?
- Replies: 16
- Views: 4923
Re: windows 7 support?
Dedicating such resources for a team of 2 people is just not viable at all.
- 02 Jul 2023, 17:01
- Forum: Game Discussion
- Topic: windows 7 support?
- Replies: 16
- Views: 4923
Re: windows 7 support?
It's not a choice that we can make as the game relies on Steam to provide certain functionality of the game such as online features. It would appear that Steam has already made a decision which is to officially discontinue support for it. Besides, Microsoft themselves dropped support for Windows 7, ...