Search found 1065 matches
- 10 Jan 2024, 17:24
- Forum: Problems
- Topic: How to hide frame in upgrade?
- Replies: 2
- Views: 3332
Re: How to hide frame in upgrade?
Stop spamming, jesus christ. I've seen this exact post at least 5 times now.
- 17 Dec 2023, 15:15
- Forum: Game Discussion
- Topic: Can you somehow get the steam version on your phone?
- Replies: 2
- Views: 926
- 29 Nov 2023, 17:09
- Forum: Problems
- Topic: problem with my train
- Replies: 4
- Views: 2046
Re: problem with my train
probably game drawing issue, can't say much
- 28 Nov 2023, 15:12
- Forum: Problems
- Topic: problem with my train
- Replies: 4
- Views: 2046
Re: problem with my train
if it throws an error then it's not 'all correct'
- 25 Nov 2023, 09:33
- Forum: Plug-In Discussion
- Topic: how does "auto colorize" work
- Replies: 2
- Views: 9813
Re: how does "auto colorize" work
It's for car type drafts and simply paints the sprites in random colors (multiply mode).
- 20 Nov 2023, 10:35
- Forum: Smalltalk
- Topic: TheoTown Forum Chatbox
- Replies: 11983
- Views: 6166630
- 09 Nov 2023, 13:50
- Forum: Plug-In Discussion
- Topic: How do I change the total number of residents?
- Replies: 2
- Views: 1688
Re: How do I change the total number of residents?
"people": integer
- 20 Oct 2023, 10:41
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 127819
Re: Cars
TheoTown units are arbitrary and do not represent any real life units, be it kmph, mps or mph
- 20 Oct 2023, 10:39
- Forum: Suggestions
- Topic: walking around town
- Replies: 4
- Views: 2128
- 12 Oct 2023, 19:48
- Forum: Suggestions
- Topic: walking around town
- Replies: 4
- Views: 2128
Re: walking around town
And how useful would that be? You already have the car following/controlling tool which is exact same.
- 06 Oct 2023, 16:59
- Forum: Plug-In Discussion
- Topic: My opinion about Discord plugins.
- Replies: 3
- Views: 3743
Re: My opinion about Discord plugins.
Plugin creators can distribute their works wherever they please.
- 03 Oct 2023, 13:41
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 127819
Re: Cars
If you think theotown uses metric you're very wrong
- 19 Sep 2023, 14:14
- Forum: Game Discussion
- Topic: How i count Theotown city size irl
- Replies: 10
- Views: 2254
Re: How i count Theotown city size irl
that's an abysmal difference
- 17 Sep 2023, 19:59
- Forum: Game Discussion
- Topic: Virus?
- Replies: 3
- Views: 1456
Re: Virus?
*personally*
- 17 Sep 2023, 12:17
- Forum: Game Discussion
- Topic: How i count Theotown city size irl
- Replies: 10
- Views: 2254
Re: How i count Theotown city size irl
If a pixel is 60 cm and the diagonal of a tile is 32 pixels, a map size of 64x64 tiles equals around 0.75 square kilometers. Your math is very much off.
- 17 Sep 2023, 12:09
- Forum: Game Discussion
- Topic: How i count Theotown city size irl
- Replies: 10
- Views: 2254
- 16 Sep 2023, 14:44
- Forum: Game Discussion
- Topic: How i count Theotown city size irl
- Replies: 10
- Views: 2254
Re: How i count Theotown city size irl
Isometric projection doesn't work like that and your math is off
- 13 Sep 2023, 16:04
- Forum: Smalltalk
- Topic: TheoTown Forum Chatbox
- Replies: 11983
- Views: 6166630
- 12 Sep 2023, 14:28
- Forum: Smalltalk
- Topic: TheoTown Forum Chatbox
- Replies: 11983
- Views: 6166630
Re: TheoTown Forum Chatbox
jesus christ
- 01 Sep 2023, 20:43
- Forum: Plug-In Discussion
- Topic: How to make a plugin with a building so that the building does not turn when the camera turns?
- Replies: 4
- Views: 2071
Re: How to make a plugin with a building so that the building does not turn when the camera turns?
First of all, this attribute is a boolean so you don't put it in quotation marks. I assume "the building turns when the camera turns" means that simply the building has no rotation frames. If you want it not to rotate you have to provide a total of 4 frames and use "rotation aware&quo...