Search found 123 matches
- 04 Dec 2017, 13:11
- Forum: Plug-In Discussion
- Topic: Alley and linear decoration
- Replies: 4
- Views: 3164
Re: Alley and linear decoration
Best I can think of is just replace the trees by building over them.
- 03 Dec 2017, 09:17
- Forum: Plug-In Discussion
- Topic: Building height
- Replies: 17
- Views: 3439
Re: Building height
Yes?
- 03 Dec 2017, 02:15
- Forum: Plug-In Discussion
- Topic: Building height
- Replies: 17
- Views: 3439
Re: Building height
But 31x8 would be smaller than 256.
- 02 Dec 2017, 18:02
- Forum: Decorations and Tools
- Topic: Functional Presents
- Replies: 3
- Views: 4590
Re: Functional Presents
All hail the goddess Presenta and her blessings of gifts to us! AMEN!
- 02 Dec 2017, 09:37
- Forum: Plug-In Discussion
- Topic: Building height
- Replies: 17
- Views: 3439
Re: Building height
You have to use the last line of this code if your image is taller than 256 pixels high: "id":"$ab.crimsonandclovercom00", "type":"park", "title":"Crimson and Clover", "author":"CommanderABab", "text":"bi...
- 02 Dec 2017, 09:32
- Forum: Game Discussion
- Topic: Level 2 elevation?
- Replies: 4
- Views: 1485
Level 2 elevation?
Elevated roads are nice, but is it possible to create a second level (if I'm not mistaken would be as tall as the elevated railway)? This would make for even more interesting arrangements: think triple-deck motorways, Los Angeles-style cloverleaves, just think of the possibilities.
- 30 Nov 2017, 21:53
- Forum: Commercial
- Topic: Hopewell Centre,Hong Kong(4×4,TTT)
- Replies: 22
- Views: 11898
Re: Hopewell Centre,Hong Kong(4×4,TTT)
Can you make a version that's 256 pixels tall too? Remember that buildings taller than 256 can glitch out.
- 29 Nov 2017, 11:57
- Forum: Plug-In Discussion
- Topic: Eiffel Tower
- Replies: 13
- Views: 7726
Re: Eiffel Tower
I'm going to be honest, it looks poorly made.
- 28 Nov 2017, 11:10
- Forum: Miscellaneous
- Topic: Population Display via Parks
- Replies: 3
- Views: 8536
Re: Population Display via Parks
So what does it do?
- 24 Nov 2017, 12:09
- Forum: Parks, Sports and Management
- Topic: Donald Trump statue
- Replies: 13
- Views: 8153
Re: Donald Trump statue
Can I modify it to cause extreme crime and pollution?
- 23 Nov 2017, 05:56
- Forum: Game Discussion
- Topic: Actual Train Railways
- Replies: 6
- Views: 2082
Re: Actual Train Railways
Is it not possible to emulate the elevated train?
- 22 Nov 2017, 06:43
- Forum: Game Discussion
- Topic: Actual Train Railways
- Replies: 6
- Views: 2082
Actual Train Railways
The train railway system in the game is actually an overhead metro system which only works within the city (ie no neighbour connections).
Is it possible to introduce a surface-level train system that can connect cities?
Is it possible to introduce a surface-level train system that can connect cities?
- 13 Nov 2017, 01:19
- Forum: Plug-In Discussion
- Topic: Museum coding
- Replies: 5
- Views: 1448
Re: Museum coding
Doesn't sound like the game simulates aging. If it does, maybe we can code in knowledge decay (where the education level decreases as we go up the age groups, obviously the older citizens are, the more knowledge lost) and have libraries and museums to either slow down the decay or stop it altogether.
- 13 Nov 2017, 01:12
- Forum: Game Discussion
- Topic: Alley Road
- Replies: 4
- Views: 1706
Re: Alley Road
While the type of road is called "alley" in some other languages, in English, according to Wikipedia, "An alley or alleyway is a narrow lane, path, or passageway, often reserved for pedestrians, which usually runs between, behind, or within buildings in the older parts of towns and ci...
- 12 Nov 2017, 15:49
- Forum: Plug-In Discussion
- Topic: Museum coding
- Replies: 5
- Views: 1448
Re: Museum coding
That's it? No effects?
- 12 Nov 2017, 09:51
- Forum: Plug-In Discussion
- Topic: Museum coding
- Replies: 5
- Views: 1448
Museum coding
Trying to make a 4x4 museum. However, I don't know how the code works so that it provides the same bonuses as the default museum (heck, I don't even know what effects it actually has, therefore I've not placed it in any of the cities I've played this far). Please help.
- 12 Nov 2017, 08:02
- Forum: Game Discussion
- Topic: Museums
- Replies: 4
- Views: 2321
Re: Museums
How much boost?
- 12 Nov 2017, 03:54
- Forum: Game Discussion
- Topic: How do buoys work
- Replies: 1
- Views: 1431
How do buoys work
How does the buoy work and how should I put it?
- 12 Nov 2017, 03:19
- Forum: Suggestions
- Topic: [Added]Improving the road length count
- Replies: 5
- Views: 1489
Re: Improving the road length count
I noticed it too, but I understand why. The point you're building from is counted as point zero, so what you do is take 1 away from your intended length (say I want to build a 64-tile length road, it'll be from 0-63).
- 11 Nov 2017, 03:56
- Forum: Plug-In Discussion
- Topic: Replacing default building artwork with my own creations
- Replies: 1
- Views: 1154
Replacing default building artwork with my own creations
Hi guys,
Just wondering, is it okay if I replace the default building artwork in game with buildings that I made myself? I promise the buildings are all designed by me, and I will only apply it to my copy of the game (unless you actually like it, then I'll put it up here for download).
Just wondering, is it okay if I replace the default building artwork in game with buildings that I made myself? I promise the buildings are all designed by me, and I will only apply it to my copy of the game (unless you actually like it, then I'll put it up here for download).