Search found 391 matches

by 22Alpha
Thu Feb 01, 2018 10:21
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 21
Views: 1893

Re: Date dependent fun condition

Without the "frames": line anymore?
by 22Alpha
Thu Feb 01, 2018 8:30
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 21
Views: 1893

Re: Date dependent fun condition

[mention]Lobby[/mention] , I think I phrased it wrong. It was supposed to be 3 or 5 days. Does the code would remain the same?

A specific example would be:

If I build building A, after 5 days building B will automatically be replaced.
by 22Alpha
Thu Feb 01, 2018 6:04
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 21
Views: 1893

Re: Date dependent fun condition

Lobby wrote:
Wed Jan 31, 2018 16:40
Have you tried this? :json

Code: Select all

"condition": {
  "type": "date",
  "min": 0,
  "max": 2,   // Trigger at days 0, 1, 2
  "frame": 8  // Overall time frame of 3 + 5 = 8 days
},
Not yet, but will try! That's something new :bc Thanks!
by 22Alpha
Wed Jan 31, 2018 9:32
Forum: Fun attribute
Topic: Date dependent fun condition
Replies: 21
Views: 1893

Re: Date dependent fun condition

I think I've asked this before but maybe there is an update about it. Does this fun activation have duration coding now? I mean action would trigger within a duration of time like 3 days, 5 days.
by 22Alpha
Wed Jan 31, 2018 1:58
Forum: Game Discussion
Topic: What waterslides?
Replies: 1
Views: 309

Re: What waterslides?

Click on your pool that was built then see the upgrades.
by 22Alpha
Wed Jan 31, 2018 1:51
Forum: Parks, Sports and Management
Topic: Realistic forest by Matison55557 (high density)
Replies: 10
Views: 3033

Re: Realistic forest by Matison55557 (high density)

Mind if I keep tinkering on it? To see it's full potential.
by 22Alpha
Mon Jan 29, 2018 8:12
Forum: Terrain and Trees
Topic: Elevated Terrain (1.5) (5 Add-ons)
Replies: 49
Views: 10442

Re: Elevated Terrain (1.5) (5 Add-ons)

Oh sorry. I thought I've read it right. It is something said like: You can put deco tiles above this one.
by 22Alpha
Mon Jan 29, 2018 7:34
Forum: Terrain and Trees
Topic: Elevated Terrain (1.5) (5 Add-ons)
Replies: 49
Views: 10442

Re: Elevated Terrain (1.5) (5 Add-ons)

I think I've read it somewhere, that you can now put something on the hill. Was that right?
by 22Alpha
Mon Jan 29, 2018 4:52
Forum: Plug-In Discussion
Topic: Plug-ins to make the game harder
Replies: 8
Views: 560

Re: Plug-ins to make the game harder

New Supply System?
by 22Alpha
Mon Jan 29, 2018 2:34
Forum: Supply - Energy, Water, Waste Disposal
Topic: (energy)wawe and sun power(v1.3.5)
Replies: 13
Views: 4561

Re: (energy)wawe and sun power(v1.3.4)

For me, ES File Explorer I think the name. haha Forgot the whole name but it starts with ES/EZ.
by 22Alpha
Sun Jan 28, 2018 12:44
Forum: Supply - Energy, Water, Waste Disposal
Topic: [Finished] geothermal energy power plant
Replies: 55
Views: 10780

Re: [Finished] geothermal energy power plant

I can do that, I added it before on the first versions. But I'm still studying the dynamics and engineering of it to be close to reality.
by 22Alpha
Sun Jan 28, 2018 12:34
Forum: Fun attribute
Topic: Fun basics
Replies: 7
Views: 1606

Re: Fun basics

Thanks! Big help.
by 22Alpha
Sun Jan 28, 2018 11:57
Forum: Supply - Energy, Water, Waste Disposal
Topic: New Supply System 2.1 (Revision)
Replies: 50
Views: 9694

Re: New Supply System 2.1 (Revision)

Holla! Update again! Revision and upgrade.
by 22Alpha
Sun Jan 28, 2018 10:34
Forum: Game Discussion
Topic: Spec Requirement
Replies: 5
Views: 475

Re: Spec Requirement

No report to dev and did not enhance any graphics and performance. Just used the default ones. What I did for now is remove some plugins that are big I.M.O. and uninstall two apps.
by 22Alpha
Sun Jan 28, 2018 8:44
Forum: Fun attribute
Topic: Fun basics
Replies: 7
Views: 1606

Re: Fun basics

Then, does that mean next to x:1 still x:2 and above x2 is x:2,y:2?
by 22Alpha
Sun Jan 28, 2018 6:44
Forum: Fun attribute
Topic: Fun basics
Replies: 7
Views: 1606

Re: Fun basics

What if your building is an even tile(2x2), where does the 0 start?
by 22Alpha
Sun Jan 28, 2018 3:33
Forum: Game Discussion
Topic: Spec Requirement
Replies: 5
Views: 475

Re: Spec Requirement

Hey guys! I've been struggling recently with the app. After a long game, it crashes. 1.5 ram with other apps installed would not anymore be enough, right? Or does transferring apps into SD card helps?

BTW, we don't have theotown for iphone/ipad, right?

Thank you guys for your help! :bc
by 22Alpha
Sat Jan 27, 2018 17:07
Forum: Supply - Energy, Water, Waste Disposal
Topic: (energy)wawe and sun power(v1.3.5)
Replies: 13
Views: 4561

Re: (energy)wawe and sun power(v1.3.4)

[mention]yusuf8a684[/mention] You're back! :bc Thank you! :mine :fire
by 22Alpha
Sat Jan 27, 2018 12:39
Forum: Terrain and Trees
Topic: Pinetrees mdk_813 UPDATE
Replies: 15
Views: 5416

Re: Pinetrees mdk_813 UPDATE

Oh okay, that's why. :bc
by 22Alpha
Sat Jan 27, 2018 10:44
Forum: Supply - Energy, Water, Waste Disposal
Topic: New Supply System 2.1 (Revision)
Replies: 50
Views: 9694

Re: New Supply System 2.0

Hey guys! It's been a long time, and right now I added another building. it was from old Theotown graphic by Lobby and Theo: Waste-to-Energy Plant. Check out the first page for the full update description. :bp

🆎️:)

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