Search found 17 matches: template
Searched query: +template
- 05 Oct 2023, 14:22
- Forum: Tutorials and Documentation
- Topic: [1.11.23] Biomes
- Replies: 5
- Views: 6386
[1.11.23] Biomes
... ("blending": false). Here's the code: [ { "id": "$ground_candy00", "type": "ground", "template": "$template_ground", "blending": false, "frames": {"bmp": "ground.png", "handle ...
- 22 Sep 2022, 19:06
- Forum: Tutorials and Documentation
- Topic: [1.10.50] Custom Shaders
- Replies: 7
- Views: 4051
1. General Overview
... selecting it the game should look and run like before. After all, we just re-defined the default shader. Here you'll find the shader to use as a template: sample_shader.zip Due to the complexity of the topic I will write follow-up tutorials about shaders as I find time to. For now I am happy ...
- 27 Aug 2020, 20:53
- Forum: Tutorials and Documentation
- Topic: Ground/terrain/asphalt
- Replies: 1
- Views: 3001
Ground/terrain/asphalt
... otherwise the game tries to use the regular frames for slope drawing. texture.png Instead of edge frames and edge border frames you can use "template":"$template_ground" to use the game's default ones. You can provide winter frames by adding " winter" suffix to the ...
- 07 Jul 2020, 08:15
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 128961
Re: Cars
No, there's not. You'd have to write the template yourself if you need one. See content_car.json in the json resource topic for the needed attributes.
- 26 Jun 2019, 14:58
- Forum: Tips and Tricks
- Topic: Generating a city or region from a height map image
- Replies: 31
- Views: 76833
Generating a city or region from a height map image
... special format that is used by some height map creators; you may have to save them with an image program to make them compatible with the game. A template to generate a completely flat map: image.png
- 02 Sep 2018, 19:37
- Forum: Fun attribute
- Topic: Animation control
- Replies: 9
- Views: 17529
Animation control
... [ { "id": "$anim_test_control00", "type": "terrain", "width":1, "height":1, "template":"$template_ground", "frames":[{"x":416,"y":96,"w":32,"h":16}], "animation":[ ...
- 23 Aug 2018, 15:16
- Forum: Plug-In Discussion
- Topic: Is there any way to shorten the repeating 'fun' codes?
- Replies: 4
- Views: 1492
Re: Is there any way to shorten the repeating 'fun' codes?
... Similar shorthand syntax is available for set actions. If you need the a whole fun code multiple times you can use a template for it.
- 04 Mar 2018, 13:25
- Forum: Other
- Topic: No smileys
- Replies: 5
- Views: 5449
No smileys
... use this plugin that switches back to the old, simple icon :plugin no_smileys.zip This plugin doesn't need extra texture space. You can use it as template for your own rating indicator :json [ { "id":"$anim_ui_happiness00", "override":true, "type":"animation", ...
- 17 Feb 2018, 21:06
- Forum: Tutorials and Documentation
- Topic: Templates
- Replies: 11
- Views: 7727
Re: Templates
Sure, templates don't really know their content, it will just be copy'n'pasted into plugins that reference to the template.
- 17 Feb 2018, 20:21
- Forum: Tutorials and Documentation
- Topic: Templates
- Replies: 11
- Views: 7727
Re: Templates
I added it to make bus code easier to read. Here's how the code for a single bus would look like without templates :json { "id":"$bus00", "type":"car", "frames":[{"x":0,"y":0,"w":10,"h":8,"count":4,"offset ...
- 17 Feb 2018, 02:31
- Forum: Tutorials and Documentation
- Topic: Templates
- Replies: 11
- Views: 7727
Templates
... issue in writing plugins is code duplication as you use the same code over and over again to define similar things. A solution to this problem are templates. Let's say your code (simplified) looks something like this :json [ { "id":"$myid00", "type":"something", ...
- 26 Jan 2018, 01:51
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 128961
Re: Cars
1. The new bus system uses new features to generate cars in different colors. I'll explain that in the future.
2. You have to add this into your bus definition:
The bus will then be added to the variants of busses.
2. You have to add this into your bus definition:
Code: Select all
"template":"$template_bus00"
- 15 Dec 2017, 22:19
- Forum: Plug-In Discussion
- Topic: RGB of Grass/Snow
- Replies: 3
- Views: 1711
Re: RGB of Grass/Snow
There's not a specific, single color for ground. You may use these graphics as template
- 31 Jul 2017, 14:50
- Forum: Plug-In Discussion
- Topic: Building size
- Replies: 20
- Views: 5518
Re: Building size
8x8 is the maximum officially supported building size...
You can construct a template yourself by putting smaller templates together.
You can construct a template yourself by putting smaller templates together.
- 14 Jun 2017, 16:16
- Forum: Suggestions
- Topic: Clone tool?
- Replies: 9
- Views: 3212
- 04 Jun 2017, 22:01
- Forum: Tutorials and Documentation
- Topic: Roads
- Replies: 123
- Views: 86663
Roads
... The orientation follows a specific order. For your own road it's sufficient to use this graphic as template. You have to provide 16 frames here. As we want to have a bridge we also have to provide graphics for it: bridge.png image.png The ordering ...
- 23 Feb 2017, 00:20
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 180836
Advanced tags for building plugins
... depot destroyed decoration buoy railway station waste disposal body disposal military building category notification ground terrain data script template (optional) Title for the building. Should be English if distributed. Default is null . (optional) Description for the building. Should be English ...