Search found 31 matches: rect

Searched query: +rect

by CERRERA
04 Sep 2023, 08:17
Forum: Fun attribute
Topic: Rect condition and action: working with rectangles
Replies: 8
Views: 17420

Re: Rect condition and action: working with rectangles

True :) Hello Reac Can make Fun conditions can <..> separated fun attribute? For example {Hi im fun template Action 👉} {Hi im seperate fun 1 condition if 👉✅ my result 🌝} {Hi im seperate fun 2 condition if 👉✅ my result 🌚} Or {Hi im fun template i remove building if ✅} {Hi im separate fun 1 if buildi...
by JustAnyone
05 Oct 2022, 09:15
Forum: News
Topic: TheoTown full update changelogs
Replies: 315
Views: 249430

Re: TheoTown full update changelogs

... Fix missing car owner could cause city loading issue Change GUI canvas behavior so that the canvas draw function gets an unpadded drawing rect as parameter (before the drawing was dependent on the canvas' padding which is not intended) Update translations
by CommanderABab
04 Feb 2021, 19:40
Forum: Game Discussion
Topic: How to crash the game
Replies: 18
Views: 3186

Re: How to crash the game

... "width":1,"height":1,"auto join":true, "on built fun":[{ "actions":[ {"type":"rect","x":1,"y":0,"w":9,"h":1,"inner":[{"type":"build","id":"$road00"}]}, ...
by CommanderABab
12 Aug 2019, 05:59
Forum: Tutorials and Documentation
Topic: Light animations
Replies: 10
Views: 8753

Light animations

... count","id":"$testxlight","min":0,"max":50},{"type":"rect","x":-6,"y":-6,"w":13,"h":13,"min":1,"max":169,"inner":[{"type":"road","level":0}]}]}, ...
by Imran M
09 Feb 2019, 15:13
Forum: Fun attribute
Topic: Rect condition and action: working with rectangles
Replies: 8
Views: 17420

Re: Rect condition and action: working with rectangles

Wait, so it make 4x4 rectangle, inner means the space inside it, actions are what it will do inside it? Is this a correct way of putting it?
by CommanderABab
06 Feb 2019, 20:48
Forum: Suggestions
Topic: "skip x" and "skip y" attributes for rect action/condition
Replies: 5
Views: 2074

Re: "skip x" and "skip y" attributes for rect action/condition

You could also use a 3x3 building that when built removes itself and builds the 9 tiles in the pattern shown.
by Lobby
06 Feb 2019, 14:48
Forum: Suggestions
Topic: "skip x" and "skip y" attributes for rect action/condition
Replies: 5
Views: 2074

Re: "skip x" and "skip y" attributes for rect action/condition

I agree, this could have been a useful feature, but there are a lot of potential features like this one and it's hard to add each one of them manually. Therefore I would recommend to use :lua: nowadays. This might look like local function buildRect(draft, x, y, width, height, stepx, stepy) stepx = s...
by KINGTUT10101
22 Dec 2018, 07:28
Forum: Fun attribute
Topic: Rect condition and action: working with rectangles
Replies: 8
Views: 17420

Re: Rect condition and action: working with rectangles

Shouldnt this be in the "fun attribute" section?
by KINGTUT10101
13 Dec 2018, 05:07
Forum: Fun attribute
Topic: How to Make a Basic Pathfinding AI
Replies: 1
Views: 13337

How to Make a Basic Pathfinding AI

... in this context I'm talking about something that is able to detect a target and move towards it, eventually reaching said target. Using fun and rect functionality, we can make a basic, but versatile pathfinding system. First of all, here is the json of the target: [ { "drawground":true, ...
by sairam
02 Oct 2018, 18:47
Forum: Problems
Topic: [517] Plugin crash (coal.json:1531)
Replies: 3
Views: 1428

Re: [517] Plugin crash (coal.json:1531)

... "height":4, "width":4, "fun":[{ "action":[ {"type":"remove"}, {"type":"rect","h":4,"w":4, "inner":[{"type":"build","id":"$zoneindustrial_lvl2"}]}, ...
by sairam
02 Oct 2018, 16:47
Forum: Problems
Topic: [517] Plugin crash (coal.json:1531)
Replies: 3
Views: 1428

[517] Plugin crash (coal.json:1531)

... When loading "$blank_coalmine00": May not load action from [{"type":"remove"},{"type":"rect","h":4,"w":4,"inner":[{"type":"build","id":"$zoneindustrial_lvl2"}]},{"type":"build","id":"$coalmine00"}] ...
by sairam
02 Oct 2018, 08:00
Forum: Problems
Topic: [517] Plugin crash (coal.json:1533)
Replies: 1
Views: 1195

[517] Plugin crash (coal.json:1533)

... When loading "$blank_coalmine00": May not load action from [{"type":"remove"},{"type":"rect","h":4,"w":4,"inner":[{"type":"build","id":"$zoneindustrial_lvl2"}]},{"type":"build","id":"$coalmine00"}] ...
by ElephantEthan
02 Sep 2018, 09:38
Forum: Suggestions
Topic: "skip x" and "skip y" attributes for rect action/condition
Replies: 5
Views: 2074

Re: "skip x" and "skip y" attributes for rect action/condition

I don't think this is needed, it's easy enough to do with "build".
by FranchuFranchu
02 Sep 2018, 00:05
Forum: Suggestions
Topic: "skip x" and "skip y" attributes for rect action/condition
Replies: 5
Views: 2074

"skip x" and "skip y" attributes for rect action/condition

The code:

Code: Select all

"actions":[{
"type":"rect",
"w":9,
"h":9,
"skip x":3,
"skip y":3,
"inner":[{
"type":"build",
"id":"$whatever"
}]
}]
Should have this result:
by yusuf8a684
31 Aug 2018, 10:19
Forum: Transport, Airport, Roads
Topic: Water Canals [Water Visible Version]
Replies: 40
Views: 23693

Re: Water Canals [Update and Add-on]

CommanderABab wrote:
31 Aug 2018, 02:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
I added that code in new update, thanks :bc
by CommanderABab
31 Aug 2018, 03:14
Forum: Transport, Airport, Roads
Topic: Water Canals [Water Visible Version]
Replies: 40
Views: 23693

Re: Water Canals [Update and Add-on]

... by disasters. So, using this technology , you could use the "on built fun" with part1 (temporary) id of each section using "rect","action","remove" as in the last example which would remove the zone ( not including the build as in the example ), then ...

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