Search found 109 matches: array
Searched query: +array
- 11 Mar 2024, 11:39
- Forum: Problems
- Topic: Json error
- Replies: 12
- Views: 3359
Re: Json error
... at 0 of type io.blueflower.stapel2d.util.json.JSONArray cannot be converted to JSONObject What are json array and json object!? And what error is this please? Thank you. I might be late but since there are already solutions here, i will explain what an ...
- 17 Oct 2023, 19:29
- Forum: Tutorials and Documentation
- Topic: Custom animations
- Replies: 27
- Views: 30444
Re: Custom animations
Can someone explain to me how to make an animation array? I have the model and night lights model ready, but I can't make them appear in game.
- 13 Sep 2023, 20:32
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 317
- Views: 256274
Re: TheoTown full update changelogs
Version 1.11.19 Add ability to concatenate Lua arrays using + syntax Add ability for "frame" fun action to overwrite road direction by setting "w":1 (range for "frame" is then 0-63) Add ability for road decorations ...
- 13 Aug 2023, 14:54
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 317
- Views: 256274
Re: TheoTown full update changelogs
... movable by default Allow use of DrawingLibrary within script:update Allow "service car tags" to be a single string value instead of an array of strings for convenience Prevent excessive building listener events during moving building when using the move building tool Prevent pollution ...
- 08 Aug 2023, 15:44
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 317
- Views: 256274
Re: TheoTown full update changelogs
Version 1.11.08 Add ability to car definitions for animation pos array to contain null entries to skip the corresponding frame without the need to define a "frames" attribute Add support for more elaborated Lua errors including stack traces Optimize ...
- 21 Jun 2023, 12:23
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 317
- Views: 256274
Re: TheoTown full update changelogs
... opera feature Add culture happiness and culture effect (leads to level 3 residential demand) Add new light definitions by Pluc Try to fix out of array exceptions caused by following cars near to the edge of the map Prepare addition of building parent / child relationships Make daily reward timing ...
- 03 Mar 2023, 19:48
- Forum: Tutorials and Documentation
- Topic: Aligning frames
- Replies: 2
- Views: 2993
Aligning frames
... axis. For vehicles, you can use v2 to align the frame vertically. For example: "v2": [0, 1, 2, 3, 4, 5, 6, 7] Each number in that array represents a frame of the vehicle, as explained in car tutorial. count is commonly used when there are several frames in an image file. Defining ...
- 23 Feb 2023, 19:42
- Forum: Problems
- Topic: Json error
- Replies: 12
- Views: 3359
Json error
... at 0 of type io.blueflower.stapel2d.util.json.JSONArray cannot be converted to JSONObject What are json array and json object!? And what error is this please? Thank you.
- 05 Nov 2022, 10:25
- Forum: Smalltalk
- Topic: 1000 diamonds for whoever takes this challenge :))
- Replies: 5
- Views: 1593
1000 diamonds for whoever takes this challenge :))
_In my next plugin, it will has a weird light frame and an array of pixels of the image among us. _Whoever finds both the fastest will receive 1000 diamonds, (must have photo proof). _Sent via private message. _(If you only find 1 out of 2, you will receive ...
- 02 Oct 2022, 01:36
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 874
- Views: 588574
Re: Ideas for plugins
My array of plugin ideas:
✓ CH-53
✓ No man's sky plugin pack (am makin one myzelf rn)
✓ CH-53
✓ No man's sky plugin pack (am makin one myzelf rn)
- 07 Mar 2022, 16:09
- Forum: Tutorials and Documentation
- Topic: [1.9.68] Diagonal cars
- Replies: 1
- Views: 1107
[1.9.68] Diagonal cars
... 128,"y": 365,"w": 32,"h": 19,"count": 4,"offset y": 3072} // This array has 8 frames ], "frames per variant": 8, // We let the game know that we use 8 frames per variant, otherwise it would treat 8 frames ...
- 11 Feb 2022, 18:40
- Forum: Plug-In Discussion
- Topic: Error
- Replies: 4
- Views: 2294
- 11 Feb 2022, 16:45
- Forum: Jailhouse Rock
- Topic: Error
- Replies: 1
- Views: 376
Re: Error
Remove 43 one quote lineKiki012 wrote: ↑26 Feb 2021, 05:36Which line?CommanderABab wrote: ↑25 Feb 2021, 19:53Yes, there is an extra comma at the end in the array of ids where indicated.
- 10 Feb 2022, 12:06
- Forum: Jailhouse Rock
- Topic: [Asked][1.10.29a] Plugin crash (large.nuclear.factory.json:1167)
- Replies: 1
- Views: 367
Re: [Asked][1.10.29a] Plugin crash (large.nuclear.factory.json:1167)
You didn't terminate the array of smokes, try: [ { "id": "large.nuclear2", "type": "energy", "title": " Large Nuclear Plant Factory", "text": "LNPF(Large Nuclear ...
- 29 Jan 2022, 02:51
- Forum: Plug-In Discussion
- Topic: After I finally coded a car plugin I want to know how
- Replies: 0
- Views: 990
After I finally coded a car plugin I want to know how
... spawn cars from our car plugin "$lobby_carplugin00". We can do that by defining a car spawner with the following attributes: cars - An array of car ids radius - Radius for the cars to be spawned. Big radius are heavy on computation, so try to avoid them. To cover the whole map you might ...
- 28 Jan 2022, 22:59
- Forum: Problems
- Topic: [Asked][1.10.29a] Plugin crash (large.nuclear.factory.json:1167)
- Replies: 0
- Views: 903
Re: [Asked][1.10.29a] Plugin crash (large.nuclear.factory.json:1167)
You didn't terminate the array of smokes, try: [ { "id": "large.nuclear2", "type": "energy", "title": " Large Nuclear Plant Factory", "text": "LNPF(Large Nuclear ...
- 28 Jan 2022, 12:49
- Forum: Jailhouse Rock
- Topic: [Asked][1.10.29a] Plugin crash (large.nuclear.factory.json:1167)
- Replies: 1
- Views: 367
[Asked][1.10.29a] Plugin crash (large.nuclear.factory.json:1167)
... In plugins/large nuclear plant/large.nuclear.factory.json: io.blueflower.stapel2d.util.json.JSONException: Unterminated array at line 24, char 15. Excerpt: "needs road"--ERROR->>>: "true", Full source: [ { "id": "large.nuclear2", ...
- 14 Dec 2021, 07:59
- Forum: Tutorials and Documentation
- Topic: Roads
- Replies: 123
- Views: 86212
Re: Roads
Does "frames" And "one way frames" Array are different?
- 13 Jul 2021, 16:47
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 128436
Re: Cars
... 128,"y": 365,"w": 32,"h": 19,"count": 4,"offset y": 3072} // This array has 8 frames ], "frames per variant": 8, // We let the game know that we use 8 frames per variant, otherwise it would treat 8 frames ...
- 14 Apr 2021, 09:30
- Forum: News
- Topic: TheoTown full update changelogs
- Replies: 317
- Views: 256274
Re: TheoTown full update changelogs
... Added fun condition "call" that can be used to query a lua event via fun Added experimental support of "parcel speeds" array attribute for roads and road decorations Fixed car tail with diagonal frames caused crash