Search found 1723 matches

by KINGTUT10101
Fri Aug 17, 2018 0:59
Forum: Topical Screenshot Threads
Topic: Show your rural areas
Replies: 24
Views: 1901

Re: Show your rural areas

Wex_18-08-16_17.57.18.png
I also like the walls used in the Nordic island screenshot. I hope someone releases that sometime :bb
by KINGTUT10101
Fri Aug 17, 2018 0:55
Forum: Decorations and Tools
Topic: Modulable Shopping Mall Pack
Replies: 9
Views: 193

Re: Modulable Shopping Mall Pack

It's pretty good, but having more rotations would make it a lot better.
by KINGTUT10101
Thu Aug 16, 2018 16:09
Forum: Residential
Topic: Haunted House
Replies: 9
Views: 1203

Re: Haunted House

Maybe there could be an upgrade that would "repair" it
by KINGTUT10101
Wed Aug 15, 2018 21:56
Forum: Transport, Airport, Roads
Topic: Tramway 3.2 (5 Add-ons) (312+)
Replies: 175
Views: 18899

Re: Tramway 3.2 (5 Add-ons) (312+)

v3.2 of the Tramway has been released. This update brings one-way rails, so you can have even more control over your tramway systems.

Download:
https://sites.google.com/site/theotownm ... ks/tramway
by KINGTUT10101
Wed Aug 15, 2018 20:36
Forum: Terrain and Trees
Topic: Nature Pack 1.1
Replies: 10
Views: 986

Re: Nature Pack 1.1

1.2 BETA has been released for the Nature Pack:

Download:
https://sites.google.com/site/theotownm ... ature-pack

(Some features may be broken or incomplete)
by KINGTUT10101
Wed Aug 15, 2018 20:27
Forum: Suggestions
Topic: Better region generation system
Replies: 4
Views: 97

Re: Better region generation system

BetterBear wrote:
Wed Aug 15, 2018 11:59
Lobby wrote:
Wed Aug 15, 2018 11:46
Try it out via console, most devices have issues to generate a region as big as the default one.
I know, but it is simply too complicated for an average player. Perhaps add a warning in the creation UI..
Or put it behind experimental mode.
by KINGTUT10101
Mon Aug 13, 2018 17:11
Forum: Service
Topic: Road Maintenance [fixed and with .zip]
Replies: 12
Views: 389

Re: Road Maintenance

Is it functional or just decorative?
by KINGTUT10101
Sun Aug 12, 2018 2:08
Forum: Suggestions
Topic: Some Suggestions | Let's discuss these
Replies: 9
Views: 273

Re: Some Suggestions | Let's discuss these

4) It's being worked on
6) Changing your gamemode (difficulty) is already possible with commands in the console
7) Due to how textures are and how all of that stuff works this is not ever going to happen. If you've ever made plug-ins you'll know what I'm talking about.
by KINGTUT10101
Fri Aug 10, 2018 3:03
Forum: Terrain and Trees
Topic: Nature Pack 1.1
Replies: 10
Views: 986

Re: Nature Pack 1.1

Red sand?
by KINGTUT10101
Mon Aug 06, 2018 19:35
Forum: Resources
Topic: JSON
Replies: 32
Views: 3216

Re: JSON

Do the spawning mechanics that can be used with decorations apply to all building types or can the spawning mechanic only be used by Decorations?
by KINGTUT10101
Mon Aug 06, 2018 18:19
Forum: Plug-In Discussion
Topic: Fun Radius
Replies: 2
Views: 139

Fun Radius

Is it possible to do an action with a certain radius (like removing a group of buildings within a certain area) or do we still have to code that manually?
by KINGTUT10101
Sun Aug 05, 2018 21:58
Forum: Transport, Airport, Roads
Topic: Alley
Replies: 11
Views: 726

Re: Alley

Well even if that could work, I'm not making it. I have other stuff to work on right now.
by KINGTUT10101
Sun Aug 05, 2018 15:58
Forum: Transport, Airport, Roads
Topic: Alley
Replies: 11
Views: 726

Re: Alley

That's not possible, at least not functionally.
by KINGTUT10101
Sun Aug 05, 2018 15:57
Forum: Parks, Sports and Management
Topic: Picnic Pavilions
Replies: 12
Views: 442

Re: Picnic Pavilions

Here's the link to the road:
viewtopic.php?f=63&t=3838
by KINGTUT10101
Sun Aug 05, 2018 15:53
Forum: Parks, Sports and Management
Topic: Picnic Pavilions
Replies: 12
Views: 442

Re: Picnic Pavilions

Actually I personally like the height it's at. Its meant to be a small picnic area. However, I did make some larger versions of this plug-in: Yes, but it's a little too short and is missing the tables. 4 is barely enough to fit a person in. I would have added tables, but with TheoTown's resolution ...
by KINGTUT10101
Sun Aug 05, 2018 4:30
Forum: Plug-In Discussion
Topic: Trains
Replies: 16
Views: 337

Re: Trains

Actually I think this could be useful. Maybe we should list all ground-based train plug-ins for future reference.
by KINGTUT10101
Sun Aug 05, 2018 4:29
Forum: Parks, Sports and Management
Topic: Picnic Pavilions
Replies: 12
Views: 442

Re: Picnic Pavilions

Actually I personally like the height it's at. Its meant to be a small picnic area. However, I did make some larger versions of this plug-in:
by KINGTUT10101
Sat Aug 04, 2018 22:17
Forum: Parks, Sports and Management
Topic: Picnic Pavilions
Replies: 12
Views: 442

Re: Picnic Pavilions

Yes
by KINGTUT10101
Sat Aug 04, 2018 20:57
Forum: Transport, Airport, Roads
Topic: Alley
Replies: 11
Views: 726

Re: Alley

What I made was as close as you are able to get to that. Making a narrow road that connects to the buildings directly like that isn't possible.
by KINGTUT10101
Sat Aug 04, 2018 20:05
Forum: Parks, Sports and Management
Topic: Picnic Pavilions
Replies: 12
Views: 442

Re: Picnic Pavilions

For those of you that don't know, this is what one looks like in real life:
https://goo.gl/images/zBxp6G
by KINGTUT10101
Sat Aug 04, 2018 20:03
Forum: Parks, Sports and Management
Topic: Picnic Pavilions
Replies: 12
Views: 442

Picnic Pavilions

Credit - Contents of this plugin may only be reused if you give credit to the author.
:space
Download:
https://sites.google.com/site/theotownm ... g-ins/park
by KINGTUT10101
Tue Jul 31, 2018 2:36
Forum: Problems and Errors (bugs)
Topic: Way Too Many Trains
Replies: 1
Views: 178

Way Too Many Trains

There are far too many train here for just a few stations
by KINGTUT10101
Tue Jul 31, 2018 0:48
Forum: Screenshots
Topic: My Region
Replies: 1
Views: 230

My Region

Here's my region as it stands right now. It was so big I actually had to change my resolution just to capture most of it. I have done a little bit of work to make the maps mesh better with one another, but as you'll see here, I haven't finished yet. Anyways, here it is: Screenshot_20180730-174317.png
by KINGTUT10101
Sun Jul 29, 2018 15:35
Forum: Transport, Airport, Roads
Topic: Alley
Replies: 11
Views: 726

Re: Alley

The roads are completely original. The textures are actually an edit of the original country roads (not mdk's or Josh's roads) and the speed being the same is completely coincidental. To be honest, we all probably wanted our roads to have the speed 1.5 because it's in between the speed of the dirt r...
by KINGTUT10101
Sun Jul 29, 2018 15:30
Forum: Transport, Airport, Roads
Topic: Tramway 3.2 (5 Add-ons) (312+)
Replies: 175
Views: 18899

Re: Tramway 3.1 (5 Add-ons) (312+)

Whoops, your right. Looks like I accidentally deleted it. I'll fix it right now.

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