Search found 1839 matches

by KINGTUT10101
Tue Apr 09, 2019 15:16
Forum: Game Discussion
Topic: Will there ever be mixed use?
Replies: 19
Views: 563

Re: Will there ever be mixed use?

Who cares? This game is already painfully easy. It doesn't really matter if it makes it easier because the game hasn't had challenge for years.
by KINGTUT10101
Sun Apr 07, 2019 15:15
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9055
Views: 229750

Re: TheoTown Forum Chatbox

It's closed. So is there truly a PC/IOS version coming? Might be, lobby plays it when he is online in Discord. That is true, but I still don't entirely buy that TT66 is real. They kept flip flopping if it was real or not for one, and there is a big problem with that screenshot they showed us. Look ...
by KINGTUT10101
Fri Apr 05, 2019 21:20
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9055
Views: 229750

Re: TheoTown Forum Chatbox

Can anyone join the alpha program and get alpha updates, or is that closed off to the public?
by KINGTUT10101
Wed Apr 03, 2019 20:57
Forum: News
Topic: Announcement of TheoTown 66
Replies: 51
Views: 1251

Re: Announcement of TheoTown 66

Im not developing it, I just make graphics. JimmySnails is the one that does that.
by KINGTUT10101
Wed Apr 03, 2019 14:19
Forum: Plug-In Discussion
Topic: (Fun Suggestion) Cloning
Replies: 1
Views: 126

(Fun Suggestion) Cloning

Could we have a feature with fun that would allow us to clone a building, which would retain all information about it? Right now, if I wanted to have a building that can move or something that also has multiple frames, the frame it is on is not saved when I move the building using the "destroy/build...
by KINGTUT10101
Wed Apr 03, 2019 14:14
Forum: Fun attribute
Topic: Variables
Replies: 9
Views: 1317

Re: Variables

Is it possible to have a variable which can only be read and changed by one building?

Like if I had a building like "theo.kt101" and I wanted to store the value "happiness" in each one, but each building placed will have their own "happiness" value that isn't global.
by KINGTUT10101
Mon Apr 01, 2019 21:21
Forum: Smalltalk
Topic: Theories about Theotown 66 (MY OPINION)
Replies: 23
Views: 367

Re: Theorys about Theotown 66 (MY OPPINION)

Are you saying elevated terrain would be possible if someone knew how to code it in Lua?
by KINGTUT10101
Fri Mar 22, 2019 18:20
Forum: Smalltalk
Topic: I'm (not) leaving
Replies: 33
Views: 613

Re: I'm leaving

Use google drive. Thats what I use.
by KINGTUT10101
Fri Mar 22, 2019 18:19
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9055
Views: 229750

Re: TheoTown Forum Chatbox

da heck
by KINGTUT10101
Thu Mar 21, 2019 14:24
Forum: Problems and Errors (bugs)
Topic: Plugins gives me error messages
Replies: 6
Views: 330

Re: Plugins gives me error messages

I think what soumya is trying to say is that you need to look for duplicate plug-ins. If you unzipped the plug-in from the zip file then you need to delete that zip instead of placing it inside the plug-in folder.
by KINGTUT10101
Tue Mar 19, 2019 16:56
Forum: Suggestions
Topic: Animals, Enormous Map, National Parks
Replies: 7
Views: 651

Re: Animals, Enormous Map, National Parks

I think a predator prey and the breeding system could be possible using my pathfinding AI and variables. As long as you understand how those work I dont think it would be too terribly difficult
by KINGTUT10101
Thu Mar 07, 2019 15:20
Forum: Transport, Airport, Roads
Topic: Water Canals [Water Visible Version]
Replies: 36
Views: 6135

Re: Water Canals [Water Visible Version]

soumya-8974 wrote:
Thu Mar 07, 2019 11:52
Hehe, @KINGTUT10101 says "plugin" instead of "plug-in" for the first time!!
...Sorry, @KINGTUT10101. :(
Dang autocorrect :fire
by KINGTUT10101
Tue Feb 26, 2019 18:57
Forum: Transport, Airport, Roads
Topic: Water Canals [Water Visible Version]
Replies: 36
Views: 6135

Re: Water Canals [Water Visible Version]

yusuf8a684 wrote:
Thu Jan 31, 2019 11:03
Water visible version added :mine
there's something wrong with this version of the plugin. it shows the wooden border inside of the canal.
by KINGTUT10101
Sun Feb 24, 2019 22:19
Forum: Suggestions
Topic: Can we have more statues?
Replies: 8
Views: 394

Re: Can we have more statues?

I believe there is a plug-in somewhere on the forum that includes 3 new statues.
by KINGTUT10101
Sun Feb 17, 2019 4:46
Forum: Residential
Topic: Miniature houses
Replies: 26
Views: 2898

Re: Miniature houses

You could make some better and more detailed road signs with this feature.
by KINGTUT10101
Mon Jan 28, 2019 18:58
Forum: Suggestions
Topic: TheoTown Time System
Replies: 17
Views: 613

Re: TheoTown Dating System

I don't think this is really necessary imo
by KINGTUT10101
Wed Jan 23, 2019 23:46
Forum: Parks, Sports and Management
Topic: Parks Remastered
Replies: 18
Views: 1031

Re: Parks Remastered

🅱️ut this is just a wall. I made the exact same same as my second plug-in. It was just a wall that reduced noise. Now I'm making things like this: park_2x2_PicnicArea.png Eventually he'll improve, even if the change isn't sudden. I need it, 4x4 is a bit big for me You can use it in personal (privat...
by KINGTUT10101
Wed Jan 23, 2019 15:25
Forum: Parks, Sports and Management
Topic: Parks Remastered
Replies: 18
Views: 1031

Re: Parks Remastered

DrillPeel wrote:
Wed Jan 23, 2019 14:24
🅱️ut this is just a wall.
I made the exact same same as my second plug-in. It was just a wall that reduced noise. Now I'm making things like this:
park_2x2_PicnicArea.png
park_2x2_PicnicArea.png (3.61 KiB) Viewed 833 times
Eventually he'll improve, even if the change isn't sudden.
by KINGTUT10101
Wed Jan 23, 2019 1:44
Forum: Parks, Sports and Management
Topic: Parks Remastered
Replies: 18
Views: 1031

Re: Parks Remastered

Don't lose hope and give up now. I'm sure you'll improve over time. We all have to start from somewhere, right?
by KINGTUT10101
Wed Jan 23, 2019 1:37
Forum: Smalltalk
Topic: quit
Replies: 38
Views: 1126

Re: I'm quitting...

I think banning swearing and removing insulting posts is just fine. It's not difficult to express your feelings without the use of vulgar language or put downs. Criticism should always be allowed here, but if it isn't constuctive then what's the point of you leaving criticism? It certainly won't hel...
by KINGTUT10101
Sun Jan 20, 2019 4:41
Forum: Plug-In Discussion
Topic: X Frames (Does it exsits?)
Replies: 4
Views: 254

Re: X Frames (Does it exsits?)

So if two specific roads meet they have different frames?
by KINGTUT10101
Sun Jan 20, 2019 4:39
Forum: Tutorials and Documentation
Topic: Shadows & templates
Replies: 40
Views: 5058

Re: Shadows & templates

Between3Characters wrote:
Sun Jan 20, 2019 1:23
@Bearbear65[Posts][PM] , can you make a tutorial on how to do wedge roof? Like in houses?
This might help you a little bit.
by KINGTUT10101
Wed Jan 09, 2019 23:49
Forum: Tutorials and Documentation
Topic: Video Tutorial: How to Apply Texture to Surfaces in Pixly
Replies: 15
Views: 560

Re: Video Tutorial: How to Apply Texture to Surfaces in Pixly

sairam wrote:
Wed Jan 09, 2019 14:34
I use GIMP but how to make roofs or anything that a house will have?
by KINGTUT10101
Tue Jan 08, 2019 7:22
Forum: Tutorials and Documentation
Topic: Video Tutorial: How to Apply Texture to Surfaces in Pixly
Replies: 15
Views: 560

Re: Video Tutorial: How to Apply Texture to Surfaces in Pixly

I know GIMP has that feature, but that's not really available to people on mobile devices
by KINGTUT10101
Mon Jan 07, 2019 16:35
Forum: Tutorials and Documentation
Topic: Video Tutorial: How to Apply Texture to Surfaces in Pixly
Replies: 15
Views: 560

Re: Video Tutorial: How to Apply Texture to Surfaces in Pixly

Dark Park, park concrete, dirty asphalt, gravel, brick, my custom brick, etc

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