Search found 5431 matches

by CommanderABab
Tue Apr 24, 2018 1:20
Forum: Game Discussion
Topic: A doubt something stupid
Replies: 1
Views: 35

Re: A doubt something stupid

Just a sec...
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by CommanderABab
Mon Apr 23, 2018 23:23
Forum: Transport, Airport, Roads
Topic: 6 lane road
Replies: 25
Views: 679

Re: 6 lane road

https://www.youtube.com/watch?v=eMMzOMu7kNA New functionality. Vehicles may switch between all three lanes on each side of the yellow line. Darkened the roadway. On a side note, Duskocars from industrial trees may now fight fires. I want them to pick up garbage also. :/ b3.plugin industrial trees.p...
by CommanderABab
Mon Apr 23, 2018 21:07
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 102
Views: 4892

Re: Advanced tags for building plugins

Roads can't be placed on water only bridges.
by CommanderABab
Mon Apr 23, 2018 19:53
Forum: Award and Special
Topic: [Public]building by Artem_123
Replies: 4
Views: 151

Re: [Public]building by Artem_123

Soviet architecture. :)
by CommanderABab
Mon Apr 23, 2018 17:23
Forum: Plug-In Discussion
Topic: Gaps in road
Replies: 2
Views: 84

Re: Gaps in road

4 pixels bottom center of each tile.

4,8,12,16,20,24,28,32,28,24,20,16,12,8,4,0.
by CommanderABab
Mon Apr 23, 2018 17:19
Forum: Game Discussion
Topic: Teaser for waste disposal
Replies: 41
Views: 894

Re: Teaser for waste disposal

If you've downloaded that, I can tell you that they don't function the same.
by CommanderABab
Mon Apr 23, 2018 0:08
Forum: Suggestions
Topic: Customizable map size
Replies: 4
Views: 101

Re: Customizable map size

Interesting idea. But only one box would be needed, as maps are always square.
by CommanderABab
Sun Apr 22, 2018 23:21
Forum: Screenshots
Topic: My last screenshot...
Replies: 1418
Views: 30066

Re: My last screenshot...

Closed alpha at the moment.
by CommanderABab
Sun Apr 22, 2018 23:10
Forum: Screenshots
Topic: My last screenshot...
Replies: 1418
Views: 30066

Re: My last screenshot...

What is that!?
by CommanderABab
Sun Apr 22, 2018 23:09
Forum: Parks, Sports and Management
Topic: Litter box
Replies: 2
Views: 109

Re: Litter box

Does it do anything?
by CommanderABab
Sun Apr 22, 2018 19:39
Forum: Problems
Topic: [467] Plugin crash (mountain.json:510)
Replies: 0
Views: 24

[467] Plugin crash (mountain.json:510)

Hi, I got the following error with a plugin (mountain.json:510): In /storage/emulated/0/TheoTown/plugins/mountain/mountain.json: org.json.JSONException: Unterminated object at character 483 of [ { "id":"$mountain.ao", "type":"terrain", "author":"Okcirimorem", "title":"Large mountain", "text":"Where ...
by CommanderABab
Sun Apr 22, 2018 19:33
Forum: Residential
Topic: Home by Artem
Replies: 2
Views: 140

Re: Home by Artem

home_Artem.png
home_Artem.png (573 Bytes) Viewed 92 times
I believe he stated on VK that it is just a recolored sample house.

A good way to start plugins, to make something simple. :)
by CommanderABab
Sun Apr 22, 2018 16:41
Forum: Commercial
Topic: Shop by Artem
Replies: 3
Views: 136

Re: Shop by Artem

Please include an image with your plugin posts! Full editor & Preview or Post replý (some forums) Attachments Add files Choose image from your device. Place inline (if you wish, necessary to see in Preview post) Long press or right click image, choose show image in new tab. Go to that tab. Copy link...
by CommanderABab
Sun Apr 22, 2018 16:30
Forum: Screenshots
Topic: My last screenshot...
Replies: 1418
Views: 30066

Re: My last screenshot...

Screenshot_20180422-093025.png
Garbage on the streets :/
by CommanderABab
Sun Apr 22, 2018 16:27
Forum: Problems and Errors (bugs)
Topic: Garbage removal errors
Replies: 8
Views: 118

Re: Garbage removal errors

Closed alpha release.
by CommanderABab
Sun Apr 22, 2018 14:55
Forum: Problems
Topic: [467] Plugin crash (Haunted.json:286)
Replies: 3
Views: 24

[467] Plugin crash (Haunted.json:286)

Hi, I got the following error with a plugin (Haunted.json:286): In /storage/emulated/0/TheoTown/plugins/HauntedHouse/Haunted.json: org.json.JSONException: Expected literal value at character 260 of [{ "id":"DK_Hauntbear", "hide id":true, "final":true, "author":"Bearbear65", "type":"residential", "ha...
by CommanderABab
Sun Apr 22, 2018 12:36
Forum: Problems and Errors (bugs)
Topic: Tunnels can't go through airport land
Replies: 2
Views: 52

Re: Tunnels can't go through airport land

Without removing your airport buildings, you could remove the airport zone where you want the tunnels, place them, and then replace the airport zone.
by CommanderABab
Sun Apr 22, 2018 12:33
Forum: Problems and Errors (bugs)
Topic: Tunnels can't go through airport land
Replies: 2
Views: 52

Re: Tunnels can't go through airport land

It's a problem, not a bug. The tunnels could be there if you built them first.
by CommanderABab
Sun Apr 22, 2018 5:55
Forum: Transport, Airport, Roads
Topic: 6 lane road
Replies: 25
Views: 679

Re: 6 lane road

Corrected b3_v2.zip:
b3_v2.zip
(23 KiB) Downloaded 18 times
:bf
by CommanderABab
Sat Apr 21, 2018 23:38
Forum: Schools, Religion and Culture
Topic: Hi-tech Lab (My first plugin!)
Replies: 4
Views: 181

Re: Hi-tech Lab (My first plugin!)

It's a good start! Needs some shading on the right side of the lower building.
by CommanderABab
Sat Apr 21, 2018 23:16
Forum: Transport, Airport, Roads
Topic: 6 lane road
Replies: 25
Views: 679

Re: 6 lane road

This is a work in progress still.

Here is the latest zip:
b3_v2.zip
Corrected
(23 KiB) Downloaded 12 times


I changed the folder name only, so that Tiar may copy his graphics to the new folder.

b3.zip or the extracted folder or b3.plugin should be removed from the plugins folder before using this version.
by CommanderABab
Sat Apr 21, 2018 21:38
Forum: Transport, Airport, Roads
Topic: 6 lane road
Replies: 25
Views: 679

Re: 6 lane road

Current graphics. Still going to work on the bridge rails. It is important that the center dots on the outerr.png be brighter as the shader seems to deprecate them. ctrbridgeframes.png rails need work. It is important not to raise them. innerr.png should probably be left alone. It is important that ...
by CommanderABab
Sat Apr 21, 2018 21:20
Forum: Transport, Airport, Roads
Topic: 6 lane road
Replies: 25
Views: 679

Re: 6 lane road

Sure, since the zip version is open, you are free to alter the graphics.
by CommanderABab
Sat Apr 21, 2018 20:10
Forum: Showcase
Topic: T-340 Marked Modules/Structure
Replies: 7
Views: 236

Re: T-340 Marked Modules/Structure

wetguy wrote:
Sat Apr 21, 2018 19:10
@KentuckyFriedChicken , The shading is missing.
It's meant to be that way. You have to recolor the sections before you can shade.

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