Search found 4666 matches

by CommanderABab
Tue Jan 16, 2018 10:53
Forum: Suggestions
Topic: add gas and fuel station for vehicles
Replies: 6
Views: 64

Re: add gas and fuel station for vehicles

Yes, there is. It's Lobby Gas.
by CommanderABab
Tue Jan 16, 2018 9:23
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 7027
Views: 99915

Re: TheoTown Forum Chatbox

Shameless ad! Save monthly income! Increase traffic! It is shameful that the admin of this forum throws links to his plugins or other places on random topic instead of doing something useful. What would you like me to do that is useful? Remove you from all groups? You have not reported the post, so...
by CommanderABab
Tue Jan 16, 2018 0:36
Forum: Problems
Topic: Car spawners not working
Replies: 6
Views: 77

Re: Car spawners not working

What are your settings for traffic level?

Anything over about 2x crowds out your own cars from spawning.
by CommanderABab
Tue Jan 16, 2018 0:31
Forum: Suggestions
Topic: A suggestion
Replies: 7
Views: 93

Re: A suggestion

Are the hills or elevated terrain coming to game? No, the game was not designed with elevated terrain in mind, therefor that won't be part of the game. I don't think that fake hills, as they are provided by plugins, are really a solution. Where did Lobby write that? Don't use the quote box this way...
by CommanderABab
Mon Jan 15, 2018 23:29
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 93
Views: 3390

Re: Advanced tags for building plugins

Matison55557 wrote:
Mon Jan 15, 2018 21:05
We need a new code to make a plugin impossible to pick.

Code: Select all

"hidden":true,
"on built fun":[        {          "actions":[{"type":"remove"}]        }      ]
Leaves it pickable, but useless.

Or

Code: Select all

"hidden":true,"maxcount":1
Leaves it pickable, but unplaceable.
by CommanderABab
Mon Jan 15, 2018 23:21
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 93
Views: 3390

Re: Advanced tags for building plugins

Kulche wrote:
Mon Jan 15, 2018 19:52
Can a building be unplaceable by a player, but placed when creating a new map? .....................oil industry coming
Yes

Code: Select all

"hidden":true,
...Code to spawn... oil industry coming...
spawn code
by CommanderABab
Mon Jan 15, 2018 23:05
Forum: Suggestions
Topic: A suggestion
Replies: 7
Views: 93

Re: A suggestion

Are the hills or elevated terrain coming to game? No, the game was not designed with elevated terrain in mind, therefor that won't be part of the game. I don't think that fake hills, as they are provided by plugins, are really a solution. Where did Lobby write that? Don't use the quote box this way.
by CommanderABab
Mon Jan 15, 2018 21:56
Forum: Plugins
Topic: Road remover
Replies: 16
Views: 385

Re: Road remover

Today's version actually replaces all removed roads with dirt roads. Be sure you have autojoin on first. Or not! :) This, of course doesn't work for the water version.
Road_remover_o.plugin
(18.53 KiB) Downloaded 1 time
by CommanderABab
Mon Jan 15, 2018 21:14
Forum: Tutorials and Documentation
Topic: Bus stops
Replies: 9
Views: 194

Re: Bus stops

Roads support animation! You have to do it a special way! But the road has no way of knowing if a bus stop has been placed on it.
by CommanderABab
Mon Jan 15, 2018 20:57
Forum: Smalltalk
Topic: Music thread
Replies: 90
Views: 1581

Re: Music thread

by CommanderABab
Mon Jan 15, 2018 4:06
Forum: Game Discussion
Topic: sandbox
Replies: 4
Views: 87

Re: sandbox

You build land where the water is.
by CommanderABab
Mon Jan 15, 2018 2:41
Forum: Suggestions
Topic: Disaster Response Agency.
Replies: 24
Views: 195

Re: Disaster Response Agency.

Here it is. Buteo from February 3, 2017. I don't know how it'll work in newest versions but this is the latest version of the city when it was a sample city. https://www.mediafire.com/file/8f22798788m7n84/ Have fun destroying... :cry: Do not worry that Buteo has already committed suicide ButeoNew_1...
by CommanderABab
Mon Jan 15, 2018 1:13
Forum: Screenshots
Topic: Why you should not turn on autosave. And don't forget to save often!
Replies: 4
Views: 70

Re: Why you should not turn on autosave. And don't forget to save often!

After some minutes of work from the very scratch of a new city, I was greeted with a "friend": Inuvab_Town_18-01-14_04.23.36.png Yeah, it destroyed everything. :lol: And thanks to me for forgetting to save at random, using automatic disasters and forgetting that autosave is on, its now like that. S...
by CommanderABab
Mon Jan 15, 2018 0:30
Forum: Game Discussion
Topic: Theotown updates (New beta versions)
Replies: 499
Views: 7366

Re: Theotown updates (New beta versions)

KINGTUT10101 wrote:
Sun Jan 14, 2018 18:41
I hate most of the new music tbh
At least there is more than one disaster song!
by CommanderABab
Mon Jan 15, 2018 0:29
Forum: Game Discussion
Topic: Theotown updates (New beta versions)
Replies: 499
Views: 7366

Re: Theotown updates (New beta versions)

Так как,
JustAnyone wrote:
Sun Jan 14, 2018 9:45
Commander, it is public update.
Since, I am beta tester, I am not informed of that fact.

The thread title is Theotown updates (New beta versions). It's all inclusive.
by CommanderABab
Sun Jan 14, 2018 22:33
Forum: Smalltalk
Topic: Music thread
Replies: 90
Views: 1581

Re: Music thread

by CommanderABab
Sun Jan 14, 2018 15:01
Forum: Game Discussion
Topic: Helipad
Replies: 4
Views: 93

Re: Helipad

The standalone helipads are plugins. There is also a standalone helipad in the Christmas tree iap. When opening presents, there is a chance of a helipad with the red helicopter spawning.
by CommanderABab
Sun Jan 14, 2018 10:19
Forum: Tutorials and Documentation
Topic: Roads
Replies: 33
Views: 1638

Re: Roads

Maybe you have "v2" vehicle images and didn't specify that in the code.
by CommanderABab
Sun Jan 14, 2018 2:28
Forum: Tutorials and Documentation
Topic: Roads
Replies: 33
Views: 1638

Re: Roads

One way roads require 64 frames. You may use 16, and repeat 3 more times, like I showed above.

Of course, you might not want to use my handles for the bridge frames,
as this is for tunnel bridges.
by CommanderABab
Sun Jan 14, 2018 2:24
Forum: Plugins
Topic: Road remover
Replies: 16
Views: 385

Re: Road remover

I found one bug which I don't quite know how to fix. At the end of a bridge or tunnel, where it transitions back to road, the bot will die out if there is nothing to set on fire. If you want you can now replace with this version: Road_remover_o.plugin rubble1.png Pressing one of these will now buil...
by CommanderABab
Sat Jan 13, 2018 19:38
Forum: Problems and Errors (bugs)
Topic: ✔Random Nukes just blows up
Replies: 19
Views: 171

Re: Random Nukes just blows up

It was same here. Just jumped to 408!
by CommanderABab
Sat Jan 13, 2018 18:06
Forum: Problems
Topic: Unwanted buildings spawn
Replies: 3
Views: 74

Re: Unwanted buildings spawn

They both are industrial.
by CommanderABab
Sat Jan 13, 2018 14:42
Forum: Problems and Errors (bugs)
Topic: ✔Random Nukes just blows up
Replies: 19
Views: 171

Re: Random Nukes just blows up

Image
STOP


What version are you using?

There was a chance of tornados from the presents. I never saw it though.