Search found 23 matches
- 03 Apr 2023, 13:28
- Forum: Problems and Errors (bugs)
- Topic: Network Error
- Replies: 1
- Views: 542
Re: Network Error
can you send me a copy of your log.txt file right after the error occurs? it might help me debug complex industry, if the error is related to it.
- 19 Mar 2023, 20:03
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 28541
Re: GUI Compendium
its no matter, i will just draw the ninepatch
- 09 Feb 2023, 17:10
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 28541
Re: GUI Compendium
Chief this is false information that does not work, please test it before giving me an incorrect answer.
As you can see it does not change the background whatsoever, it will still be the default panel.- 09 Feb 2023, 16:01
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 28541
Re: GUI Compendium
Can i pass a ninepatch to use when creating a panel object? The examples don't include any mention of this.
- 17 Jan 2023, 21:12
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 28541
Re: GUI Compendium
Why isn't it possible.
- 03 Jan 2023, 11:12
- Forum: Lua Scripting
- Topic: GUI Compendium
- Replies: 39
- Views: 28541
Re: GUI Compendium
Is there a way to create a panel with a diffrent ninepatch? Currently i am simply using a canvas with onDraw but i was wondering whether panels support it out of the box
- 02 Dec 2022, 11:15
- Forum: Tutorials and Documentation
- Topic: Getting started
- Replies: 104
- Views: 263994
Re: Getting started
Trains are just long cars that are only allowed to go on rails, you can probably find a post that describes how to make them.
- 20 Sep 2022, 20:43
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 190
- Views: 91734
Re: Lua chatbox
With the addition of the Car module i had the idea of dynamically spawning cars with diffrent tails depending on what they carry (what they carry is decided within). Now i wanted to also dynamically set the animation of the car to show a certain resource on its cargo bed, but i noticed there are no ...
- 16 Aug 2022, 12:07
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 190
- Views: 91734
Re: Lua chatbox
What happens with a lua script when i enter online mode? Im trying to make a script compatible with it, its got multiplayer: false in its manifest.
- 25 Mar 2022, 12:57
- Forum: Supply - Energy, Water, Waste Disposal
- Topic: Dutch water tower
- Replies: 2
- Views: 2314
Dutch water tower
I wasn't very satisfied with my first plugin anymore, so i decided to redo it. This is the water tower of Hoogkarspel, it was built in 1930. It's around 50 metres tall and holds 1000 cubic metres of water. 20220325110137_1.jpg It also has a variant with only water in case you want to use it as an is...
- 15 Feb 2022, 18:27
- Forum: Lua Scripting
- Topic: [792] Real time script editing
- Replies: 9
- Views: 12369
Re: [792] Real time script editing
is there an event function for when a script is reloaded? reloading the script breaks its connection to a gui button i have made. If i can detect when it reloads i can use GUI.get to get it again
- 09 Jan 2022, 21:11
- Forum: Lua Scripting
- Topic: Typehints and documentation in vscode
- Replies: 2
- Views: 5241
Typehints and documentation in vscode
If you've done any lua programming, you will probably have run into the annoyance of having to check the luadocs every time you writte a function to see if you've written it correctly. In order to improve the experience i made a script for turning the luadocs into EmmyLua notations. Advantages By us...
- 17 Mar 2021, 10:11
- Forum: Decorations and Tools
- Topic: Cinematic camera tool
- Replies: 12
- Views: 7318
Re: Cinematic camera tool
You can change it in settings > plugins
and yeah those tutorial popups only show up once, maybe i should add a settings to show them again
and yeah those tutorial popups only show up once, maybe i should add a settings to show them again
- 21 Feb 2021, 16:36
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 190
- Views: 91734
Re: Lua chatbox
for the plugin im trying to make i need to notify a script in another draft when the user is done doing something, is this possible? I think using fun variables for simple numbers are good and for more complex stuff use storage. yeah i can pass the variables just fine, but i need to notify script 1...
- 20 Feb 2021, 20:46
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 190
- Views: 91734
Re: Lua chatbox
for the plugin im trying to make i need to notify a script in another draft when the user is done doing something, is this possible?
- 03 Jan 2021, 20:27
- Forum: Decorations and Tools
- Topic: Cinematic camera tool
- Replies: 12
- Views: 7318
Re: Cinematic camera tool
if you want to see the code ive put the file in the post
- 03 Nov 2020, 17:07
- Forum: Lua Scripting
- Topic: [1.8.95] Plugin settings
- Replies: 8
- Views: 9003
Re: [1.8.95] Plugin settings
is it possible to use a textbox or slider as a setting? i want the user to be able to enter any number value they want
- 03 Nov 2020, 13:05
- Forum: Decorations and Tools
- Topic: Cinematic camera tool
- Replies: 12
- Views: 7318
Re: Cinematic camera tool
the camera speed is now adjusted for your devices fps, which should give approximately the same camera speed on pc and mobile. Also rotating no longer breaks it as a side effect of some optimizations ive made
- 02 Nov 2020, 22:20
- Forum: Decorations and Tools
- Topic: Cinematic camera tool
- Replies: 12
- Views: 7318
Re: Cinematic camera tool
yeah it doesnt like it when you rotate for some reason, in the update its gonna lock your rotation cuz i dont think ill be able to fix it.
also its supposed to look like this: https://youtu.be/N-WM5pDmQH8 (ignore ja's party house)
also its supposed to look like this: https://youtu.be/N-WM5pDmQH8 (ignore ja's party house)
- 02 Nov 2020, 20:18
- Forum: Decorations and Tools
- Topic: Cinematic camera tool
- Replies: 12
- Views: 7318
Re: Cinematic camera tool
the tool will run just fine on mobile but the camera speed is framerate dependend, since i made the plugin on pc the camera speed is adjusted for ~200 fps. Obviously phones have a way lower framerate and the camera will move ungodly slow there. Thankfully i think i found a fix to normalize for frame...