Search found 2135 matches
- 06 Jun 2022, 19:13
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
I have been working on a car plugin this week-end, and I'd like to know if there is a way to create a group of cars (different models & different colours) for one category (TTT residential, T industrial, police and so on) to override vanilla cars with new ones. Is that something feasible
- 08 Dec 2021, 20:39
- Forum: Miscellaneous
- Topic: Bepis n' conke
- Replies: 18
- Views: 16547
Re: Bepis n' conke
Awesome plugin
- 22 Nov 2021, 12:53
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
Alternatively, night animations code really need to be simplified or have ways to reduce the workload for those.
- 22 Nov 2021, 12:38
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
Would be nice if it was supported regardless tho, cause afaik, at least for the train expansion plugin, they dont take that much plugin space.
- 21 Nov 2021, 00:52
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
Thanks for the answer then.JustAnyone wrote: ↑20 Nov 2021, 13:23Such declaration of night animations would lead to a lot of wasted plugin space, henceforth, such feature is not available.
- 18 Nov 2021, 21:39
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
So essentially, I would like to be able to do this : Themax_Train_Real_33_Bombardier_Innovia_200_LasVegas_End.png Themax_TrainNight_Real_33_Bombardier_Innovia_200_LasVegas_End.png And be able to have both over each ones, like it is possible with a json like that : [ { "id": "$Themax_T...
- 18 Nov 2021, 21:22
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
WTH(What the heck) is "v2":true Please read the tutorial. If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ? @JustAn...
- 18 Nov 2021, 17:41
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
WTH(What the heck) is "v2":true Please read the tutorial. If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ? @JustAn...
- 18 Nov 2021, 11:25
- Forum: Tutorials and Documentation
- Topic: Road decoration
- Replies: 52
- Views: 37223
Re: Road decoration
With the diagonal road update, have diagonal road decorations become possible or will it be something for later ? @Lobby @JustAnyone
- 18 Nov 2021, 10:35
- Forum: Tutorials and Documentation
- Topic: Roads
- Replies: 126
- Views: 94130
Re: Roads
I was wondering something, are diagonal bridges supported yet and if so, can we get a tutorial for these too ?
@JustAnyone @Lobby
@JustAnyone @Lobby
- 18 Nov 2021, 10:33
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137983
Re: Cars
If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ?
@JustAnyone @Lobby
@JustAnyone @Lobby
- 28 Sep 2021, 18:56
- Forum: Tutorials and Documentation
- Topic: Car & Road Flags
- Replies: 39
- Views: 23370
Re: Car & Road Flags
By the way, could we have some type of flags have support for slopped vehicles textures ? (mainly for cable car and funiculary)
- 07 Sep 2021, 14:46
- Forum: Tutorials and Documentation
- Topic: Car & Road Flags
- Replies: 39
- Views: 23370
Re: Car & Road Flags
I was wondering something Lobby JustAnyone . Could we get new flags for vehicles ? I am currently working on my railroad expansion plugin and aiming to add new vehicles types but refraining to do so as I’d prefer to get custom flags to prevent uncompatibility issues with others plugins. - "bicy...
- 04 Sep 2021, 22:34
- Forum: Plug-In Discussion
- Topic: Fictional TheoTown Companies.
- Replies: 2
- Views: 2735
Re: Fictional TheoTown Companies.
Fictional Shipping Companies (or at least, those made by me) Kersan Fictional logistic company in TheoUniverse that specialise on maritime shipping. Logo Kersan_Logo.png Props Templates Shipping Container template : Kersan_Container.png ______________________________________________________________...
- 04 Sep 2021, 22:32
- Forum: Plug-In Discussion
- Topic: Fictional TheoTown Companies.
- Replies: 2
- Views: 2735
Fictional TheoTown Companies.
This idea originated a few hours ago on a modding discord for TT. I and Yusuf were talking about how we could have fictional theotown companies coming with custom templates, so there we are. The idea of this new project is that with each fictional brands comes a logo and various props and templates ...
- 03 Sep 2021, 11:36
- Forum: Plug-In Discussion
- Topic: some parisian / haussmann buildings plugin?
- Replies: 6
- Views: 4137
Re: some parisian / haussmann buildings plugin?
I might at some point make some more haussmannian buildings but it will take a while, for now there isn’t a lot of quality ones.
- 30 Jul 2021, 02:56
- Forum: Commercial
- Topic: Themax Commercial Building Assets
- Replies: 7
- Views: 8005
Re: Themax Commercial Building Assets
Weird, I’ll see if i can fix that.
- 29 Jul 2021, 15:36
- Forum: Commercial
- Topic: Themax Commercial Building Assets
- Replies: 7
- Views: 8005
Themax Commercial Building Assets
The following buildings are part of an old project of mine to create commercial buildings with an european style, but since I lack time for that now, I decided to stop the project and post what has been made until now instead of simply forgetting about it. It features unique night animations and var...
- 26 Jul 2021, 12:25
- Forum: Residential
- Topic: San Francisco Residential Pack Part 2
- Replies: 7
- Views: 6468
Re: San Francisco Residential Pack Part 2
The shadows are wrong and there is a serious lack of shading, keep working on that and you will come to good results, dont hesitate to ask for help if needed too.
- 28 Apr 2021, 22:23
- Forum: Tutorials and Documentation
- Topic: Rotation aware night animations.
- Replies: 3
- Views: 3267