Search found 69 matches
- 17 May 2020, 18:15
- Forum: Problems and Errors (bugs)
- Topic: Downloaded Plugins aren't Detected on Local Plugin
- Replies: 6
- Views: 4736
Re: Downloaded Plugins aren't Detected on Local Plugin
@JustMonika Thanks for the answer; I thought it was because the another factor like that.
- 16 May 2020, 07:37
- Forum: Problems and Errors (bugs)
- Topic: Downloaded Plugins aren't Detected on Local Plugin
- Replies: 6
- Views: 4736
Re: Downloaded Plugins aren't Detected on Plugin Menu
@Lobby The game must work as it should be (normal) and detecting the plugins. I checked the plugin menu (local plugin) and the game doesn't detect the list of plugin aside the sample. I'm sorry if I bother you.
- 15 May 2020, 10:40
- Forum: Problems and Errors (bugs)
- Topic: Downloaded Plugins aren't Detected on Local Plugin
- Replies: 6
- Views: 4736
Downloaded Plugins aren't Detected on Local Plugin
I have my phone installed a 64 GB SDCard to add internal storage capacity (formatting SDCard as internal storage) some weeks ago. Many of user data (app, file, etc) are migrated to the formatted SDCard instead of the internal storage on device, so I can't access/modify the internal storage device ri...
- 30 Jun 2019, 18:10
- Forum: Suggestions
- Topic: Some Suggestion
- Replies: 1
- Views: 3402
Some Suggestion
1) For plugin store, there should be history after buying the plugin. So, when the player wanna migrate their phone to the new phone, the player shouldn't feel tired. Rather than research the plugin for their new phone, they can use this feature to research and redownload their plugins that have bee...
- 17 Apr 2019, 05:19
- Forum: Suggestions
- Topic: Spread RCI Building as Same as Create a Zone, Non-Store Plugin Management, and Non-UWP version of TheoTown
- Replies: 2
- Views: 2197
Re: Spread RCI Building as Same as Create a Zone, Non-Store Plugin Management, and Non-UWP version of TheoTown
Oh I see for No. 3...
Another thing that can be useful is plugin grouping to separate store plugins and non-store plugins, and to separate in-game building with plugin building.
Thank you to stop by in this page
Another thing that can be useful is plugin grouping to separate store plugins and non-store plugins, and to separate in-game building with plugin building.
Thank you to stop by in this page
- 17 Apr 2019, 04:40
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 187760
Re: Advanced tags for building plugins
How to spawn the building ?
- 16 Apr 2019, 16:04
- Forum: Tutorials and Documentation
- Topic: Advanced tags for building plugins
- Replies: 216
- Views: 187760
Re: Advanced tags for building plugins
I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone. So, rather than I crea...
- 16 Apr 2019, 03:53
- Forum: Suggestions
- Topic: Spread RCI Building as Same as Create a Zone, Non-Store Plugin Management, and Non-UWP version of TheoTown
- Replies: 2
- Views: 2197
Spread RCI Building as Same as Create a Zone, Non-Store Plugin Management, and Non-UWP version of TheoTown
1) I prefer if you add a feature to spread RCI building as same as create a zone to make it simple to build the same building in a zone. The concept is same as "RCI Alien Building" plugin where the building can be spread in a zone or a land. ;) 2) I think, there should be a non-store plugi...
- 14 Apr 2019, 05:02
- Forum: News
- Topic: Announcement of TheoTown 66
- Replies: 98
- Views: 58967
Re: Announcement of TheoTown 66
For PC version, I think, it shouldn't be built on UWP to make the game runs faster, to make the game doesn't heavy on Windows, and of course to decrease installer size and can be install across version of Windows from Xp to 10. *My Windows 10 is very laggy due to use a Multimedia Laptop* :D Or you c...
- 05 Jan 2019, 08:00
- Forum: Plug-In Discussion
- Topic: "Different ver. of Plugins with Different Download Method" Conflict
- Replies: 1
- Views: 1812
"Different ver. of Plugins with Different Download Method" Conflict
How to make two same plugins which has different version works ? If I delete the manual and older version of plugin, I may be lost my progress more far. But if I keep both, the store plugin will be error. For the next update, there should be update for plugin store. That's not enough if it just look...
- 15 Dec 2018, 16:38
- Forum: Terrain and Trees
- Topic: Aizat's mountains
- Replies: 21
- Views: 22994
- 15 Dec 2018, 06:26
- Forum: Game Discussion
- Topic: PC Version Of The Theotown
- Replies: 23
- Views: 30888
Re: PC Version Of The Theotown
Well, I prefer if they provide the free version rather than purchasable game. But, can they place video ads as same as in Android ? If yes, that can be better. I'm thinking if they provide the game through the browser (both online or offline) rather than a standalone app. BTW, I'm not agree if they ...
- 09 Dec 2018, 02:29
- Forum: Problems and Errors (bugs)
- Topic: ✅Are my plugins error because adding another plugins or updating ?
- Replies: 9
- Views: 7303
Re: Are my plugins error because adding another plugins or updating ?
Done, JustWindTurbine plugin makes those plugins error.
- 09 Dec 2018, 02:12
- Forum: Problems
- Topic: [Answered] [550] Plugin crash (garbage_powerstation.json:402)
- Replies: 3
- Views: 2177
Re: [550] Plugin crash (garbage_powerstation.json:402)
@CommanderABAB I've no unzippped file on there but, when I try investigate the plugins, I found that JustWindTurbine have conflict with those plugins. But where should I place that code to the conflicted plugin ?
- 08 Dec 2018, 15:53
- Forum: Problems
- Topic: [Answered] [550] Plugin crash (garbage_powerstation.json:402)
- Replies: 3
- Views: 2177
[Answered] [550] Plugin crash (garbage_powerstation.json:402)
Hi, I got the following error with a plugin (garbage_powerstation.json:402): In /storage/emulated/0/TheoTown/plugins/garbage_powerstation/garbage_powerstation.json: java.lang.IllegalStateException: When loading "$windturbine01": $windturbine01 is already in use. Use another id or add "...
- 08 Dec 2018, 15:48
- Forum: Problems and Errors (bugs)
- Topic: ✅Are my plugins error because adding another plugins or updating ?
- Replies: 9
- Views: 7303
Re: Are my plugins error because adding another plugins or updating ?
@justanyone This is the screenshot.
- 06 Dec 2018, 17:04
- Forum: Problems and Errors (bugs)
- Topic: ✅Are my plugins error because adding another plugins or updating ?
- Replies: 9
- Views: 7303
Re: Are my plugins error because adding another plugins or updating ?
@JustAnyone, Tomorrow I try to upload it...
- 06 Dec 2018, 13:50
- Forum: Problems and Errors (bugs)
- Topic: ✅Are my plugins error because adding another plugins or updating ?
- Replies: 9
- Views: 7303
Re: Are my plugins error because adding another plugins or updating ?
@dirkidirk My storage is still enough to play the game. When I delete the new-updated plugins, I still can't open the game. @CommanderABab I think there should be some warning on plugins' pages and Google Play Store, so I don't get shocked. Need bug fixing for this... :/ Notes: The plugins error sai...
- 05 Dec 2018, 17:33
- Forum: Problems and Errors (bugs)
- Topic: ✅Are my plugins error because adding another plugins or updating ?
- Replies: 9
- Views: 7303
✅Are my plugins error because adding another plugins or updating ?
I don't know why but after update this game to 1.5.0x, two power plants plugins something crashes my game so I can't open the game. I check the plugin folder and found the "New Supply System" which was created (maybe) after updating the game. After updating, I try to add another plugins an...
- 12 Aug 2018, 15:58
- Forum: Suggestions
- Topic: Some Suggestions | Let's discuss these
- Replies: 9
- Views: 3461