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by Lobby
Wed Jun 19, 2019 22:09
Forum: Tutorials and Documentation
Topic: Creating Non-Square Buildings
Replies: 6
Views: 866

Re: Creating Non-Square Buildings

I didn't test it, but it should just work. If not, please let me know :)
by Lobby
Wed Jun 19, 2019 10:28
Forum: Tutorials and Documentation
Topic: Creating Non-Square Buildings
Replies: 6
Views: 866

Re: Creating Non-Square Buildings

You can use compositions for that purpose: https://theotown.com/forum/viewtopic.php?f=41&t=9694
by Lobby
Wed Jun 19, 2019 10:23
Forum: Tutorials and Documentation
Topic: TheoTown66 - Changes for plugins
Replies: 0
Views: 33

TheoTown66 - Changes for plugins

Here's a collection of things plugin creators should be aware of in regard to recent updates of the game :66: Maximum size of images is limited to 1024x1024 pixels now to ensure that images fit into available texture space. Use animations to define buildings that are bigger than that. Road decoratio...
by Lobby
Tue Jun 18, 2019 14:37
Forum: News
Topic: TheoTown66 released!
Replies: 28
Views: 736

Re: TheoTown66 released!

What hardware do you have in your Laptop; how old is it? My recommendations would be to 1. Look for an updated driver for your graphics card; You usually find them on the website of the manufacturer of your Laptop 2. If not already done, install Java from here: https://www.java.com/download/ The gam...
by Lobby
Mon Jun 17, 2019 17:35
Forum: Tips and Tricks
Topic: Creating a generic region via Console
Replies: 41
Views: 11229

Re: Creating a generic region via Console

Light values range from 0 to 255. Right now, anything below 128 will be water. So you you may want to make your image lighter.
by Lobby
Wed Jun 12, 2019 15:45
Forum: Tutorials and Documentation
Topic: Re: Cars & Roads: Flags
Replies: 31
Views: 3552

Re: Re: Cars & Roads: Flags

Added a listing to all flags included in the game to the first post; Please favor them over own ones if reasonable to share behavior between different plugins.
The trains in the game use

Code: Select all

"flag train":true
by Lobby
Wed Jun 12, 2019 13:56
Forum: Problems and Errors (bugs)
Topic: Android) the game does not work
Replies: 24
Views: 698

Re: Android) the game does not work

With the new update we also switched the framework that's used by the game. Apparently that leads to some performance and stability implications on older devices which is sad because I'd like to continue to support devices back to Android 4.4. If it turns out that this is not feasible there's no oth...
by Lobby
Mon Jun 10, 2019 22:06
Forum: Problems and Errors (bugs)
Topic: Android) the game does not work
Replies: 24
Views: 698

Re: Android) the game does not work

Do you have version 1.7.28?

If yes, are texture still back?
In any case, does it show an error when it throws you out now and which one?
by Lobby
Sun Jun 09, 2019 0:45
Forum: Game Discussion
Topic: How to Make Tunnels?
Replies: 5
Views: 515

Re: How to Make Tunnels?

My intention is to add a "constant level" mode. That should make it much easier to build such tunnels :mine
by Lobby
Sat Jun 08, 2019 17:58
Forum: Fun attribute
Topic: Sound with Fun
Replies: 11
Views: 1094

Re: Sound with Fun

:66:
In order to support iOS you have to use MP3 since other music formats are not supported there.
Unsupported sound files will simply be ignores, so your plugins will still work, just without sound.
by Lobby
Sat Jun 08, 2019 17:48
Forum: Tutorials and Documentation
Topic: Roads
Replies: 70
Views: 8397

Re: Roads

Added a note on how to handle terrain :66:
by Lobby
Sat Jun 08, 2019 12:05
Forum: Problems
Topic: Linux Support?
Replies: 1
Views: 247

Re: Linux Support?

Yes, it's planned :bc
by Lobby
Fri Jun 07, 2019 19:25
Forum: Problems and Errors (bugs)
Topic: Android) the game does not work
Replies: 24
Views: 698

Re: Android) the game does not work

Which version is that?
by Lobby
Fri Jun 07, 2019 11:12
Forum: Tutorials and Documentation
Topic: Compositions
Replies: 11
Views: 816

Re: Compositions

:66: Time for some pre-built intersections I guess.
by Lobby
Fri Jun 07, 2019 10:54
Forum: Tutorials and Documentation
Topic: More plugin texture size
Replies: 12
Views: 1791

Re: Doubled plugin texture size

Things have changed a bit :66:
by Lobby
Fri Jun 07, 2019 10:21
Forum: Tutorials and Documentation
Topic: Road decoration
Replies: 28
Views: 3847

Re: Road decoration

It's up to you to specify for which alignment of the road which frames/animations should be drawn. Therefore it's also possible to use exactly two frames :)

:66: contains new attributes; I added them to the first post.
by Lobby
Thu Jun 06, 2019 23:55
Forum: Problems and Errors (bugs)
Topic: ✅Draw ground
Replies: 3
Views: 403

Re: Draw ground

Does this also happen in regular maps?
by Lobby
Thu Jun 06, 2019 19:49
Forum: Problems and Errors (bugs)
Topic: ✅Draw ground
Replies: 3
Views: 403

Re: Draw ground

Do you have a screenshot for illustration?
by Lobby
Thu Jun 06, 2019 17:11
Forum: Problems and Errors (bugs)
Topic: Android) the game does not work
Replies: 24
Views: 698

Re: Android) the game does not work

Do you have a screenshot of the error dialog?
by Lobby
Thu Jun 06, 2019 1:48
Forum: Game Discussion
Topic: IOS
Replies: 13
Views: 5312

Re: IOS

Apparently there is a real solution to it :)

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