Search found 48 matches
- 06 Sep 2023, 04:38
- Forum: Fun attribute
- Topic: Date dependent fun condition
- Replies: 23
- Views: 25930
Re: Date dependent fun condition
"random fun":[ {"condition":{"type":"and","inner":[ {"type":"date","min":0,"max":5}, {"type":"building","id":"$rusty_industry_1"} ]}, "actions":[ {"type&q...
- 04 Sep 2023, 08:17
- Forum: Fun attribute
- Topic: Rect condition and action: working with rectangles
- Replies: 8
- Views: 18829
Re: Rect condition and action: working with rectangles
True :) Hello Reac Can make Fun conditions can <..> separated fun attribute? For example {Hi im fun template Action 👉} {Hi im seperate fun 1 condition if 👉✅ my result 🌝} {Hi im seperate fun 2 condition if 👉✅ my result 🌚} Or {Hi im fun template i remove building if ✅} {Hi im separate fun 1 if buildi...
- 11 Aug 2023, 06:40
- Forum: Suggestions
- Topic: I need your opinion
- Replies: 2
- Views: 1499
Re: I need your opinion
In the small one make them soft, at the big one add some shadow and hard Contrastsml.
- 09 Jul 2023, 11:42
- Forum: Tutorials and Documentation
- Topic: Advanced smoke types
- Replies: 8
- Views: 12616
Re: Advanced smoke types
As mentioned here you can add one or multiple smoke sources to your plugin. The definition to use smoke might look like "smoke":[{"id":"$smoke07","x":13,"y":-14}] Where tags x and y define the relative position of the smoke source. Tag id defines wh...
- 03 Oct 2022, 15:26
- Forum: Plug-In Discussion
- Topic: Finally released Westminster Palace
- Replies: 3
- Views: 1538
Re: Finally released Westminster Palace
Thankyou very much
- 02 Feb 2022, 05:58
- Forum: Tutorials and Documentation
- Topic: Determining vehicle direction on roads
- Replies: 15
- Views: 11632
Re: Determining vehicle direction on roads
Hello
I need help
Its possible to make my diagonal" as half way road
When I try to make 1 way diagonal this was happened
I need help
Its possible to make my diagonal" as half way road
When I try to make 1 way diagonal this was happened
- 28 Jan 2022, 06:22
- Forum: Problems
- Topic: [Resolved] How can cars appear in buildings?
- Replies: 4
- Views: 2783
Re: [Resolved] How can cars appear in buildings?
Hello
How can I add the type of building as a target
this one dosen't work
How can I add the type of building as a target
this one dosen't work
- 24 Jan 2022, 18:21
- Forum: Suggestions
- Topic: Station merge/Connected (output)
- Replies: 0
- Views: 1264
Station merge/Connected (output)
You can combine the "capacity" of the stations if you connect them.
To pickup all the passengers instead of separated station output when they are combined
To pickup all the passengers instead of separated station output when they are combined
- 24 Jan 2022, 18:09
- Forum: Suggestions
- Topic: Car targets / elevated bus station
- Replies: 2
- Views: 2390
Car targets / elevated bus station
Allow car to targeting building when they are in elevated roads
And allow bus station in higher elevation levels of the road
"meta": {"tags": {"railway": {"levels": [0,1,2]}}},And allow bus station in higher elevation levels of the road
- 24 Jan 2022, 11:41
- Forum: Problems
- Topic: (Help) Car targets
- Replies: 0
- Views: 1483
(Help) Car targets
Hello Cars can reach their target if the car is on specific elevated roads? Screenshot_20220124-105819_TheoTown.jpg My train didn't pickup passengers because my train are in elevated road, "meta": {"tags": {"railway": {"levels": [0,1,2]}}}, This one doesn't wo...
- 23 Jan 2022, 05:25
- Forum: Problems
- Topic: Elevated station
- Replies: 0
- Views: 1356
Elevated station
Screenshot_20220123-105556_TheoTown.jpg Screenshot_20220123-111041_TheoTown.jpg Why train didn't pickup passengers in elevated roads? Here's the json { "id":"$lrtloc1.temp", "type":"template", "power":0, "water":0, "sound click":...
- 09 Jan 2022, 20:11
- Forum: Problems
- Topic: Help (ground support animation)
- Replies: 1
- Views: 1117
Re: Help (ground support animation)
It dosen't change frames
- 09 Jan 2022, 20:10
- Forum: Problems
- Topic: Help (ground support animation)
- Replies: 1
- Views: 1117
Help (ground support animation)
{ "type":"ground", "author":"ce", "width":1, "height":3, "id":"$rickroll", "frames":[ {"bmp":"rezero r.png","w":20,"h":43,"y":0}, {"bmp":"rezero...
- 02 Jan 2022, 08:30
- Forum: Suggestions
- Topic: Road03 & Road04 diagonal update
- Replies: 1
- Views: 1499
- 10 Dec 2021, 09:28
- Forum: Tutorials and Documentation
- Topic: res/ind car identification
- Replies: 16
- Views: 13297
Re: res/ind car identification
Hi, in the past you had to override one of the cars "$carres00", ..., "$carind00", ... in order to get your own residential/commercial/industrial cars into the game. Version 437 will change that behavior. The game will then identify such cars not by their id but by the tags they...
- 07 Dec 2021, 15:52
- Forum: Commercial
- Topic: SM CDO Downtown Premier
- Replies: 1
- Views: 3062
Re: SM CDO Downtown Premier
Nc plugin
I suggest to manage the noise pixel and shadow
To manage the noise try to use 5 to 10 different color in 1 colors
Dont write the exact letter u can manipulate it instead
Everything is good
I suggest to manage the noise pixel and shadow
To manage the noise try to use 5 to 10 different color in 1 colors
Dont write the exact letter u can manipulate it instead
Everything is good
- 06 Dec 2021, 15:28
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 190
- Views: 89772
Re: Lua chatbox
If u press building or category you will go into link
Example I press the help category you will go to yt
Sorry Idk how lua works
- 26 Nov 2021, 18:25
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 137972
Re: Cars
I need some help Screenshot_20211127-001923_TheoTown.jpg "animation":[ {"id":"$lrtheadlights00.anim2", "pos":[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0], "frames":[0]}, {"id":"$lrtheadlights01.anim2", "pos":[0,0,0,1,0,0,0,0,0,0,0,...
- 19 Nov 2021, 11:45
- Forum: Suggestions
- Topic: Diagonal cars animation
- Replies: 4
- Views: 3275
Diagonal cars animation
Its error if its possible pls comment the code
Re: LRT TRIAL
Meron napo yan sa store